Bring back perception on Quality

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Bring back perception on Quality

Postby minck1 » Sun Feb 14, 2010 11:52 pm

I think the idea is that 1 person doesn't need alot of clay or soil but a large village does. It would also make you think twice about grinding 100 or 1000 teapots a day on the highest ql you can find. You also wouldn't invite the whole world to come mine your resource. It would make the highest quality nodes protected but mid quality tradeable.
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Re: Bring back perception on Quality

Postby flaw » Mon Feb 15, 2010 12:03 am

warrri wrote:Still need carpentry is harder to find than clay or soil thus.


Just what I thought you'd say.
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Re: Bring back perception on Quality

Postby Chakravanti » Mon Feb 15, 2010 3:10 am

warrri wrote:You realize you have to grind pottery to check for clay and soil first? You realize need a hide before you can check the water q? You realize that running around with your main has the same odds on finding hq spots as running around with new spawned alts? You realize that while you run around with your main you can even feed him and gain lp and stats?


Assuming you HAVE a main. ~.^

Oh right...the reset....

The difficulty of finding food as a nub...hmm....yeah. You guys keep trying to poke holes in this but it's a sound plan for the map opening for any village of decent size. LIke cookie said, it's p;retty much just restarting. Also 'grinding pottery' LOL.


The way I imagine a caravan is in one of potjeh's older suggestions. A traveling authority. The wagons themselves would be mobile buildings which would essentially allow players to log out inside and always log in with the village. NOmads, Merchants, that's how imagine a caravan anyway.

@- 'stewardship' i should think the this would need warfare fixes.

Potjeh wrote:Yeah, quasi-depletable is fine with me. I understand the concerns, but I think the main problem here is that you just don't need that much clay. If you made treepots lose quality with use, and made jar quality matter and have them deteriorate with use too, a village's daily need for clay could easily exceed the daily production of their high quality spot.
[/quote]

WHat village are YOU in? Are you KIDDING? I swear at least once a month or every other month we rebuild either smelters or ovens. THat, btw was 1350 clay. (5 smelters/mine, 15 ovens).
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Re: Bring back perception on Quality

Postby Chakravanti » Mon Feb 15, 2010 3:13 am

also, @jorb, I like that but Q90 would have to equal -80 points. The formula should work entirely above the table of Q10 I would think unless you want to make quality sinks from people gathering resources.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Bring back perception on Quality

Postby Emina » Mon Feb 15, 2010 4:10 pm

DELETED

:o crap that went in to the wrong thread lol... ill delete the text, dont mind this post!
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