Cookie wrote:Do the Wayneville type of players agree with you that this is a problem?
I do, but I am concerned that it is still a question of our preferences vs. their preferences.
I think the reason nobody did anything against WV is quite simple... Simple, and elegant.
It was essentially all because of WV's image. The whole map WV kept on getting a reputation of someone you never want to fuck with, because they were so effective at destruction. WV had to have uber chars because how else would they be so effective at it? WV had to grind 24/7, because nobody could have stats like that otherwise! The one attack on WV did no real damage, and was recovered from swifty...
The lies, slowly tangled into the truth. Eventually WV became a godlike entity that nobody dared oppose, because the examples of their work had been shown time and time again. People convinced themselves that every member of WV had all their stats and skills over 200, and that even being looked at by a member would cause your head to explode from the sheer awesomeness.
Why was WV never taken down? Good PR, combined with extreme paranoia, sprinkled with shows of strength and woven slowly with lies. A powerful formula, powerful and effective.
If a group of decently skilled players attacked WV at its weakest (which could have easily been found out from watching us in the IRC, and taking note of when known WVers were gone) the town could have easily been steam rolled, the highest skilled players who left scents summoned and killed.
Peoples fear kept them from making a move, and their paranoia kept them from gathering together to attack. Its your fault WV was allowed to grow so strong, you were silly enough to let WV grow and grow, and never bothered to stop them.
The games system was designed to regulate itself by allowing skills and stats to be lost through death... Yet it was never done, so the stats kept on getting higher and the Q of items kept on growing along with it...