Winterbrass wrote:The problem is that players are ignorant cunts and not willing to simply do what they do and get shit for it. They WANT EX-PEES NAO GIMME EX-PEES I WILL DO ANYTHING FOR THEM ZOMG I WANTS TEH EX-PEES
If people want to grind, fucking let them - they're doing it enough in this system. The only real argument against "Runescape-style" levelling is that you'll have to do different shit to gain experience in different areas instead of simply grinding teapots or hunting bears for everything, and that's not even a real argument. Switching things up and forcing people to do different shit in those areas is an improvement.
Thanks for some support.
Seizure wrote:The improvement in this system compared to your suggested one IS FUCKING OBVIOUS. You wont have to make 20000000 leather crafts to be reasonable in leatherworking. You dont have to attack 20000000 different animals in order to get a reasonable melee/unarmed skill. You can play the game the way you want to, and you are not bogged down by your retarded system.
This is not what this system does achive in my opinion. To pick up your example of leatherworking here is what is going on:
You first need to kill an animal which gains you a lot of combat XP, than you skin it which gives you sewing XP. Hang up the hide to dry meanwhile you cook the meat and get cooking XP. You take of the dried hide and make some clothes and gain sewing XP again. Thats not boring at all in my opinion.
Seizure wrote:Either system is macroable, the current one simply doesnt require it in order to be good at something. YOURS REQUIRES YOU TO MACRO IN ORDER TO BE HIGH SKILLED IN ANYTHING. YOURS ENCOURAGES MACROING, AND YOU SHOULD STOP TRYING TO SHOVE A SYSTEM THAT IS OBVIOUSLY NOT SUPPORTED DOWN PEOPLES THROATS.
Thats only partly correct as i stated somewhere above.
The thing which i m concerned of is some deeper in game mechanics. In H&H you will ever need to repeat actions a lot, may it be for making food for attributes or crafting tea pots endlessly(which bots often do). In the current mechanic you are able to spend this points where ever you want ie smithing, combat, farming etc and can make a decent smithing/murder/farming/etc alt by crafting teapots with 1mio LP per ~ 2days realtime (maybe a bit more or less but 2days are a good estimation; i dont know of ways to get more than 20-25k LP/h) and minimal effort (beside writing the script).
Though scripting cant be prevented, the system from the OP would very difficult or nearly impossible because you do not only need a different script for each skill to obtain but certain activities like cooking/mining+smithing and especially combat skill are very difficult to script (for 12h+ contiously crafting/day)