by ThirdEmperor » Wed Apr 14, 2010 12:31 pm
I know this post is old but it seems to be the authoritive post on traps so I'll post here instead of starting a new post a new thread.
It seems to me that the main problem with all these traps is that they're all hidden. You guys seem to forget that traps aren't meant to inflict penalties upon those who steal your stuff, they're meant to make the penalties seem severe enough that they decide it isn't worth it. Traps should be plainly visible so that would be thieves avoid you, rather then rushing through and hoping you didn't set traps, if a trap takes off some thief's arm because he swiped your prize items it didn't do it's job because he's already taken them.
Because of this traps should be visible, but can only be disarmed with a stealth skill higher than the trap Q, this stops reckless thieves from dashing through and makes it so cautious thieves don't just avoid high level players because they might have traps and pick on newbs.
Finally, I believe poison traps would work best, as they force the thief to seek a cure immediatly or die, forcing them to cease their thievery.