Delamore wrote:Right now it is really clear how the game is broken, when players can break down the best of walls in minutes alone and there are only a rare few who can fight back.
The game is currently incomplete (the contextual definition of alpha), so it's senseless to say it is broken as a whole; rather, are individual components truly broken, or are they merely lacking their complementary parts? In any case, balancing the game shouldn't be a high priority for any game designer while major features are still being implemented. Furthermore, it's better for the devs to have their players spread among a range of skill levels so that multiple facets can quickly be tested from multiple points of views. While you have valid points, now is not a good time for them to be addressed (assuming they haven't already been addressed by planned systems yet to be implemented).
It is also natural for people who expend more effort on any one thing to expect greater rewards for their efforts ("With greater effort come greater rewards"). Doing a quick Google search on this phrase reveals one article suggesting this is even true among monkeys. The natural result of this in context is that people who spend more time playing the game will improve faster than those who spend less (leaving natural talent aside), or put another way, there is a correlation between time spent playing and character skills and stats. To have a system that performs in any other way goes against human nature, if not natural law. While your argument that no person should be significantly more capable than any other may have idealsitic merits, it isn't very realistic.
niltrias wrote:I have a Modest Proposal that will solve the problem
We should do a total server reset everytime a newbie joins, just so that no one has an unfair advantage. Then, everyone will always be playing at about the same level, and new people will never have to worry about more experienced people being more...experienced.
No need for resets to be fair, just have shared LP. I.e., every time an individual earns LP, everyone gets that LP, including characters that have yet to be created. Ergo,
everyone will
always have the
same amount of total LP, and will always be
equal in terms of skills. With this, only stats and equipment would lead to character inequality.