rye130 wrote:So basically you have relatively no understanding of PvP and very little of the combat system in general.
Kaios wrote:I keep coming back to this topic when I see a new post but I don't think I've ready anything bigger than two lines.
Danno wrote:rye130 wrote:So basically you have relatively no understanding of PvP and very little of the combat system in general.
Sorry, let me grind for another few hundred hours so I can try it out.
Let's look at this in another way. Living in democratic countries, most of us think of communism as a scary and evil concept that can never work. To call someone a "communist" is considered an insult for some reason. Guess what? Communism works very well in this game. DatOneGuy believes in it to the extent of sharing accounts.
Being MMO gamers, most of us have put up with grind after grind. Some of us apparently think of a grindless world as a scary and evil concept that can never work. Guess what? It might just work if you gave it a chance.
You seriously just call me a commie cause I share accounts? You better watch yourself >:|
Give it a chance somewhere else, games have tried it, this is an MMORPG, not an MMOFPS or an MMOFighter, so no, don't expect those things. If you want a game like that you're in the wrong genre really, in RPGs there will be numbers, where there are numbers, there's eventually grind if you can raise them!
I share accounts because it's just smart, I'm no commie and no part of it is necessary. (Also they're just 'public accounts' not my main or anything...)Danno wrote:It doesn't necessarily have to be that people attack each other and toss their belongings away constantly as if such things are worthless, but I think this game is boring without change. The economic aspect of this game has already been played to death.
1. Make a bunch of silk, get a bunch of cavebulbs, be lucky enough to own a high quality spot, etc.
2. Trade with the top villages so you can have the best stuff in the game.
3. You're done. Grind in their shadow for eternity. You'll never catch up; you already lost.
MMOs need a cooperative and/or competitive aspect. The cooperative aspect of this game is pretty much limited to helping each other grind more efficiently (after you've made your village and such) and there simply is no competitive aspect. There can't possibly be one if two sides can't stand on equal grounds. There likely won't be any newb on newb fights if a third party can crush both thanks to having joined the game months earlier. Thinking about that, these newbs would rather match the third party's strength so they could crush their newbish enemy rather than settling for an even match. If people can go higher, they will.
Besides, newb fights would be meaningless. It would just be a little squabble with absolutely no impact on the world and they'd still never be able to compete with established villages (unless they can attack in high numbers, which isn't happening). They might beat the one newb village in their region and then that's that forever.
The grind is just:
a) Boring
b) Separating newbs/casuals from oldbies/grinders, preventing competition
c) Making people too scared to risk their characters
You seriously just call me a commie cause I share accounts? You better watch yourself >:|
Give it a chance somewhere else, games have tried it, this is an MMORPG, not an MMOFPS or an MMOFighter, so no, don't expect those things. If you want a game like that you're in the wrong genre really, in RPGs there will be numbers, where there are numbers, there's eventually grind if you can raise them!
I share accounts because it's just smart, I'm no commie and no part of it is necessary. (Also they're just 'public accounts' not my main or anything...)
Danno wrote:You seriously just call me a commie cause I share accounts? You better watch yourself >:|
Give it a chance somewhere else, games have tried it, this is an MMORPG, not an MMOFPS or an MMOFighter, so no, don't expect those things. If you want a game like that you're in the wrong genre really, in RPGs there will be numbers, where there are numbers, there's eventually grind if you can raise them!
I share accounts because it's just smart, I'm no commie and no part of it is necessary. (Also they're just 'public accounts' not my main or anything...)
I meant no offense at all by calling you a communist, but sharing accounts is a fine example of it. Rather than being selfish and thinking only about your own gain, you work together as a team in your village and help each other rise up. The idea of communism, if followed properly, is to share your resources equally to that end.
Maybe we can add random battles since this is an RPG and all RPGs have random battles.
Okay that's fine then. But we work together for the greater good not as communists but because it's obvious that this should be done. If you don't, why are you a village? A village to me is a group of people working towards a common goal, if you can't trust your villagers to do good and help out, why bother. We don't share resources 'equally', you help you get stuff, you don't, you don't. you're free to do your own stuff, want hq clay? found a spot? Have fun. In fact there isn't even a rule saying you need to help, or you need to do X or Y, but if you do it helps, and we prefer people who help.A) You can remove grind. It's as simple as taking it out. Only thing is that doing so changes the focus of the game. Grinding will always become boring. In DFO, it becomes particularly tedious when you run out of quests or have no new dungeon to enter. The H&H equivalent would be once you've finished building your village and getting your quality to a decent level. In a grindy game, the solution is to add new content, but we can't expect that on even a monthly basis. The only new "content" added to this game on a regular basis is the players themselves, so I believe that should be used to keep the challenge up.
Doing so changes the genre, the focus of the game, and won't last long at all really. Grinding is not always boring, don't know about you but 1hkoing most things while sling hunting despite being tedious was very fun and relaxing, I enjoyed it, I enjoyed the return rate on sausage, I enjoyed all of it. I'd enjoy bow hunting if it wasn't for the need for survival IN THE FIELD and the constant need for more arrows. And no, it didn't feel 'broken' to me personally but I understand the change, they want what we had to be harder to reach, to be endgame, yet we sell these slings and stuff to newbies and allow them to reach this endgame status for a measly 60 Pts (A fewthousand bricks, maybe a few hundred blueberries), feh.B) Okay, then let me round up 20-40 of my closest friends so we can build a huge village, grind together for a couple months with at least 8 hours a day, then wage war on someone. Of course, we'll want to use good tactics and attack while the target's defenses are at their lowest and our victory is most assured, and they'll likely be full change since they aren't expecting the attack, meaning half of them will just log out and wait till it's all over. This is, of course, very likely and is going to happen more than once a year.
This isn't necessary, some of the larger more prominent and stronger villages have under 10 members, and many of their members don't play so much man. You learn to 'play the game' and you'll have no problems. The problem is you're commenting on 'the game' without having played it to the full extent. I've done this before back when I was in Brohalla but my concepts weren't so ridiculous because I actually did spar with friends and we fucked around with each other. Since then I've learned a lot more and had much more experience in general but my view on caps stays the same.C) A person might be willing to put $20 into a slot machine, but it's not likely you'll find a person who would drop $10,000 into it for one spin. Unless time/money is completely worthless to them, of course.
Then if you assume you put in $20 like everyone else, you have the same chances of winning as them. given this is competitive and slots aren't, that wasn't the best analogy but whatever.But okay, I give up, real PvP is something that's highly viable and will happen. The problem is only that we need something to push people to battle and the time investment should take no blame. I'm claiming tin/copper as we speak, so I'll be able to change up my flour grind by grinding bronze equipment. I'll try to forget about applying for further education or getting a job again since those will only hinder me. People with real life responsibilities shouldn't be allowed to compete in MMOs for fun; they should only be allowed to check emails, use Facebook, and go to parties. You'll be hearing from me 8 months from now when I'm knocking on your brickwall gate with my ranger's bow representing the mighty nation of LifeDedication4competitionland. jorb/loftar, please disregard any suggestions increasing chances of equality and please remove the new supergrids to ensure equality stays to a minimum. We need more powerless newbs asking for our metal so we can get our stats up faster.
Okay that's fine then. But we work together for the greater good not as communists but because it's obvious that this should be done. If you don't, why are you a village? A village to me is a group of people working towards a common goal, if you can't trust your villagers to do good and help out, why bother. We don't share resources 'equally', you help you get stuff, you don't, you don't. you're free to do your own stuff, want hq clay? found a spot? Have fun. In fact there isn't even a rule saying you need to help, or you need to do X or Y, but if you do it helps, and we prefer people who help.
Doing so changes the genre, the focus of the game, and won't last long at all really. Grinding is not always boring, don't know about you but 1hkoing most things while sling hunting despite being tedious was very fun and relaxing, I enjoyed it, I enjoyed the return rate on sausage, I enjoyed all of it.
This isn't necessary, some of the larger more prominent and stronger villages have under 10 members, and many of their members don't play so much man. You learn to 'play the game' and you'll have no problems.
Then if you assume you put in $20 like everyone else, you have the same chances of winning as them.
It's an Alpha, you're here to playtest, not win a game, if you want to play and you want 'balance' come back when it's finished, the game is playable now in alpha and that's fun, but do expect problems, and do expect them to be addressed, maybe not your way, but I'm sure they'll end up fixed if it's really a problem. :/
Danno wrote:I'll try to forget about applying for further education or getting a job again since those will only hinder me. People with real life responsibilities shouldn't be allowed to compete in MMOs for fun; they should only be allowed to check emails, use Facebook, and go to parties. You'll be hearing from me 8 months from now when I'm knocking on your brickwall gate with my ranger's bow representing the mighty nation of LifeDedication4competitionland. jorb/loftar, please disregard any suggestions increasing chances of equality and please remove the new supergrids to ensure equality stays to a minimum. We need more powerless newbs asking for our metal so we can get our stats up faster.
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