Jfloyd wrote:Actually Colbear, if those could only be printed by say, the chieftain/lawspeaker. They could sell them to adventures for goods that the town needs, and then the person can cash them in later. Almost like bonds.
Actually, yeah, that works too. Chieftan lawspeaker mints coins "backed by TOWNNAME" with arbitrary names, so one person can make "1 cast iron NAME backed by TOWN", so for example, "1 cast iron tea voucher backed by goondar", so people who are travelling could stop by later with, say, a stack of 20 tea vouchers and 50 deer dog vouchers, and this would enable them to ask a town member to give them tea and deer dogs from the communal chests or something. And if the item's not available publically right now, someone with privs can go into the vault and pick up the necessary items from, say, the private chests.
The problem, of course, would be its usage by members vs by outsiders. So members would primarily deposit stuff -- putting in, say, 5 wrought for 5 wrought vouchers, but at what incentive, when there's altvaults and safe storage? On the other hand, outsiders could do things like trade 20 full teapots for 16 tea vouchers or something, which will basically mean they can get that tea at a more convenient location, or stuff for full beer bottles/beer bottle refills or something. Or members could trade their vouchers for goods with outsiders.
Something like bank notes at first, which will gradually increase to "more in circulation than in vaults" as surplus products get stored and people give to outsiders with communal stuff (like tea or beer or whatever) or pieces get lost by others quitting, etc.
I like this idea. Opinions?
EDIT: Additionally, if we get proper world chat and realistically sized villages (not Kobnach's "i am singlehandedly making this village"), we could see a sort of variation in the value of goods from different towns, based on things like reliability of getting the good, distance from stuff, etc. etc, with, say, 1 goondar tea voucher being worth 2 laketown coins or something.