Why a Map Without Boundries is a Boring One

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Why a Map Without Boundries is a Boring One

Postby Laremere » Fri Sep 04, 2009 3:57 pm

Yolan, I would consider this a personal attack:
You are a massive retard who didn't even read the entire post you useless, inept human being.

Where it is specifically referring to me in attempts to insult me, while
which is Pumpkin's stupid dislike of change in a game that is being developed.

in this I was referring to his actions, which is not a personal attack.

For clarification I use personal attack in the meaning of insulting a person directly that has no relevance to the discussion at hand (usually happens when people are getting angry and have no actual arguments but just don't want to "lose"), while not a personal attack would be referring to something directly related to the topic on hand. I also was not calling Pumpkin stupid, I was calling his act of disliking change in a game that is bound to change stupid, as in wrong, or foolish. If Jackard had wrote "Posting when not reading the entire thread is stupid", I would have not considered it a personal attack. I actually normally agree with that statement, but this topic was saying the same things over and over in circles said slightly differently, so I skipped the posts without reading them through all the way, to bring up something that I had not seen someone bring up. If I had replied to what others were talking about without reading at least the last couple pages, I would have been stupid, wrong, and foolish.

Note: I'm not trying to prove you wrong, I'm explaining my actions.

Also, I never put Jackard on my ignore list, I was just ignoring his post.
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Re: Why a Map Without Boundries is a Boring One

Postby Pumpkin » Fri Sep 04, 2009 4:03 pm

Just stop posting.
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Re: Why a Map Without Boundries is a Boring One

Postby Potjeh » Fri Sep 04, 2009 4:12 pm

Don't hate on Pumpkin just because he's full tradition IRL.
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Re: Why a Map Without Boundries is a Boring One

Postby Pumpkin » Fri Sep 04, 2009 4:26 pm

I'M NOT RETARDED I JUST LEARN THINGS AT A THIRD OF THE SPEED OK???? :(
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Re: Why a Map Without Boundries is a Boring One

Postby Fluffy » Sat Sep 05, 2009 6:25 pm

that means you have a third of the normal iq most likely and would make you considered retarded >.>
iq = learning ability

also, a map without boundaries is a more realistic one, and in my opinion a better one. the amount of buildings should be vary scarce in my opinion. just as in real life it takes time for a population to grow and a world to clutter.
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Re: Why a Map Without Boundries is a Boring One

Postby Pumpkin » Sat Sep 05, 2009 6:46 pm

Just posting I told you so for when the map reset comes and I'm proven right!
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Re: Why a Map Without Boundries is a Boring One

Postby ArPharazon » Sat Sep 05, 2009 7:57 pm

Fluffy wrote:iq = learning ability


Nope. For one, an IQ test is too short to test learning ability (weeks or months would make more sense). And anyway, it's mostly a test of pattern recognition and abstract reasoning ability and such. There are arguments that it determines learning ability of course, but... Yeah.
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Re: Why a Map Without Boundries is a Boring One

Postby warrri » Sun Sep 06, 2009 1:47 pm

How come noone thought about the Server yet? What we are experiencing now is the super fun time server, but if some random faggots keep walking 5h in one direction generating 123123 grids, the server will just HORRIBLY lag (yes, more than its doing already). I really dont get how the devs can even think about this idea when they have a server downtime of 50% with 25% lagtime during the uptime.

Note: Exageration is a stylistic device.
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Re: Why a Map Without Boundries is a Boring One

Postby Jackard » Sun Sep 06, 2009 7:34 pm

1. have some faith that these problems are considered by devs and that they have a better idea of their equipment's limitations than you do. this reminds me of the hilarious post where someone assumed chickens/frogs/rats were causing lag, suggested removing them to reduce it and dev popped in saying it wouldnt make a noticeable difference
2. these problems are what we are supposed to be testing anyways
3. you don't even know if such a thing is possible, with new stamina drain and water hazards
4. the amount of effort required from a "random faggot" to do such a thing shouldnt be scoffed at or dismissed
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Re: Why a Map Without Boundries is a Boring One

Postby ArPharazon » Sun Sep 06, 2009 9:15 pm

I don't think the random faggot will make any difference, actually. I mean, to the server it's all just numbers. I imagine it's smart enough to keep only occupied grids in memory, so...

Anyway, I was worried a bit first but then I figured hey, these guys know enough Java to write this game and they've given the map thing a lot of thought, I'm sure they're not stupid enough to ignore this obvious a problem. But if they are, oh boy I'm gonna laugh hard.
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