Personal claims need to be weakened

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Personal claims need to be weakened

Postby Truth0 » Wed Nov 30, 2011 8:21 pm

MagicManICT wrote:In all honestly, this won't fix jack squat. The biggest problems are from a handful of people making a dozen alts for claims and/or criminal acts.


This.

So much discussion about decay so players who have quit do not soak up so much territory, but the OP and primary issue is not quitters but alt characters that soak up so much territory. A person can easily log in once a month, or once a week, and even once a day if it keeps their multitude of claims up. The problem is that it seems every idea helps with one issue but hurts the other (quitters versus alts).
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Re: Personal claims need to be weakened

Postby Truth0 » Wed Nov 30, 2011 11:43 pm

I should also mention that there doesn't need to be a single system that solves both problems. Imo the devs should first implement person claim decay to rid the world of inactive players (let's say it's at 1 month IRL). Then they can brainstorm on how they might fix or weaken alt claim spamming.

As for the spamming, I unfortunately don't have an amazing idea that solves the issue, however I can suggest that you deep thinkers out there consider an alt account's worst enemy: time. Making a claim difficult to place hurts main characters as well as alts, so it's not the perfect solution. Creating a fast decay rate and/or requiring large amounts of resources (LP, items, whatever it may be) also hurts main characters as well as alts and thus is not the perfect solution. However, what main characters have over alts is time. A personal claim system that requires a lot of time puts strains on alt accounts, especially as the number of alts goes up. Time cannot be handed from a main to an alt. LP and items can (although the new LP system helps a bit). How you incorporate "time" is something I am not ready to explain because I don't really know at this point. It's just something to consider (if it hasn't already, which it probably has :\ ).
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Re: Personal claims need to be weakened

Postby MagicManICT » Thu Dec 01, 2011 4:14 am

How do you plan on implementing this "time" system so that:

1: It can't be botted, easily or otherwise
2: It doesn't drain excessive amounts of resources
3: Doesn't actually create a headache for casual players
4: I'm sure there's more thoughts I can come up with, so I'm reserving 4-??? for any other major idea breakers

Can you not here the reasoning within? There are all kinds of problems that need to be fixed that have little to do with the claim system but only aggravate the claim system. Alts easily made and filled with LP, banking LP so combat losses don't have such a blow, etc., etc. etc.
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Re: Personal claims need to be weakened

Postby Truth0 » Fri Dec 02, 2011 12:36 am

I already mentioned that the idea would have to stay away from items as well as LP as main characters can simply hand them to alts. The "time" idea I had was going well until I found a flaw and so I deleted it out of my above post. Bots or alts are there to do simple tasks that don't require much time because no one wants to level up or feed an alt, although that's the easy part because, again, it can just be given to them.

I need to sit down and think about it some more before I can hope to throw anything out there that others could build on. I'm just typing off the top of my head at the moment.
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Re: Personal claims need to be weakened

Postby branden6474 » Mon May 28, 2012 8:56 am

i think the idea of having to feed it a dream once a month is a amazing idea this is not at all hard to do and it would fix the problum right up
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Re: Personal claims need to be weakened

Postby MagicManICT » Mon May 28, 2012 3:39 pm

branden6474 wrote:i think the idea of having to feed it a dream once a month is a amazing idea this is not at all hard to do and it would fix the problum right up


Did you even bother reading what I wrote two posts up or even the rest of the thread? :roll: This doesn't fix a thing.

Bad necro!!
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Re: Personal claims need to be weakened

Postby Mateusz_Zboj » Tue May 29, 2012 8:01 pm

True, I esspecialy hate these which seem abandoned. Also there is no easy way to destroy them. 250 auth to counter 10lp cost? Really?
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Re: Personal claims need to be weakened

Postby Kubius » Wed Jun 27, 2012 1:25 am

Anti-stretching nerf: expanding a claim along the widest axis when it's more than twice as wide as it is long costs twice as much per tile, three times as much when three times as long, etc etc.
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Re: Personal claims need to be weakened

Postby ApocalypsePlease » Wed Jun 27, 2012 3:26 am

Kubius wrote:Anti-stretching nerf: expanding a claim along the widest axis when it's more than twice as wide as it is long costs twice as much per tile, three times as much when three times as long, etc etc.

Creates inconsistencies with the LP spent needing to be returned when refunding claims. Also bears no aid in large square claims, and could hurt those who've got a layout which is more of a rectangle.

This doesn't eliminate the problem, but only one of the part of the problem, and it can potentially hurt those who aren't part of the issue.
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Re: Personal claims need to be weakened

Postby jordancoles » Thu Jun 28, 2012 3:07 am

I've been QQing more and more about this since I've been using a hermit alt lol, trying to find an broken, unclaimed palisade with a house in it is nearly impossible.
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