Discussion about archery, and sniping people

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Discussion about archery, and sniping people

Postby rye130 » Thu Sep 19, 2013 4:40 pm

There are more broken mechanics that should be focused upon than ranged combat. Yes, ranged combat needs attention, no, not right now :)

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Re: Discussion about archery, and sniping people

Postby jordancoles » Sat Sep 21, 2013 12:49 am

overtyped wrote:This thread is made in the hopes of persuading the devs.
Ever sat afk inside your walls? no you don't because your worried about getting sniped, you spend your time in your house every time your not looking at the computer, or even if your not able to pay 100% attention to it.

It would be a wonderful change if ranged attacks are only capable of reducing your Hard HP to 10%, or like 10 HHP, and knocking you out, but not killing. Which honestly is fine considering one punch would finish them off anyways. You would be able to afk with peace of mind, without having a voice in your head screaming at you saying, get in that house before you go to the bathroom, in case of a sniper.

This change wouldn't hurt game play for archers at all, and your walls will actually mean something, I don't see why this isn't implemented yet.

Just get some armor and make a curtain wall...
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Re: Discussion about archery, and sniping people

Postby siluendor » Sat Oct 26, 2013 2:10 pm

i personally think that current "wall" system kind of sucks deep C****...

when you shoot a person that hides behind palisade or brickwall the arrow doesnt just "mysterically" penetrate the wall and single knock hit the person behind the wall..
its just ridiculous.. especially when you find a nice location at river island or a slice of land in the lake.. you make pali/BW and u need to stay inside everytime for next 1 hour when you see a guy with dhelmer. Especially when you arent able to secure an steel plate set fully on you..

not too long ago i saw with my runner alt that some fresh place got killed out by 2 archers , i think all of their chars were pretty fresh.. So they didnt have time to accuire the steel.. ( just a wink on all "hightier" folks that flame bitches back with something like " get a steel set " )

well then why not just make "outter" wall to make anti sniper ring.. with pali ? again ridiculous since pali is easy to bash and wont take long with 2 guys smacking the same target and voíla they are in ur anti SN. wall..
they still kill you...

well then why not make it with bricks ? well again fresh teams doesnt have materials / time / skills / again TIME / and once again TIME / not every village is laying on top of iron vein !
-> well you can get the point from that..

wall system is broken same with archery both need to be fixed..

add walls some sort of total block % or so , add parapets to apply possibility to shoot out from inside without penalties.. brickwall has higher % to total block a shot
- this wouldnt be killing meaning of archers.. and if you watch medieval movies there is no such thing as 1 hit kill persons behind the wall.. really..!

with changes of like that would make "newbs" feel at easy a bit more... since archers + grieffer = bullshit for any fresh village / camp / hermitage..
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Re: Discussion about archery, and sniping people

Postby drakesaint » Thu Oct 31, 2013 4:45 pm

My views on archery and it's inherent problems:

1) Projectiles passing through walls and any other obstacle is bonkers. And broken.

2) Archery on late game is useless.

3) Boat range hunting is too widely spread. Anyone with a half-decent sling and very low MM is able to kill a bear if they're patient enough.

4) Variety of arrows and ranged weapons is very little.

5) No special abilities/moves/attacks for ranged attacks other than "Shoot".

6) No MM-boosting equipment.

These are my suggestions for possible fixes:

1) Simple fix: Hearthlings on the other side of a wall, when adjacent to it, cannot be targetted by ranged weapons (sniped). Inversely applied to hearthlings inside the walls; shooting from them is also not possible. Would disable afk sniping and wall hunting.

Complex fix: Add altitude to H&H. Shooting from a cliff adds damage and enables archers to shoot hearthlings protected by a wall. Add a building which gives archers height, like a watch tower or something. Hearthlings climbing a watch tower have height advantage, enabling shooting from behind walls. They're also vulnerable to fire, so one must be wary not to try it against other ranged enemies!

2) Simple fix: Add non-combat risks to being shot. Yes, enable "headshots". Slings do additional damage and knockout briefly a target (say 3 seconds). Bows do bonus armor penetration shots (no multipler damage).

Complex fix: See 4 and 5.

3) Boats now become unstable for aiming. The character randomly loses progress on his aiming bar. Increasing Marksmanship decreases this random loss.

4) Simple fix: Add different types of arrows. This includes Copper-tip Arrows, Bronze-tip Arrows, Iron-tip Arrows and Steel-tip Arrows. Base damage values are, respectively, 25, 35, 45, 60.

Complex fix: Beyond the above, add different types of poison to be added. Poison would steadily reduce a percentage SHP from the opponent. Higher Constitution reduces the damage. Higher Q poisons deal increased percentile damage. Poison damage increases it's damage course if the poisoned hearthling runs/walks (damage isn't increased; the total damage is just dealt faster). Cumulative poisoning is not possible; it just resets the duration.

Add crossbows. Add throwing spears. Add throwing axes. If the game relates to Brodgar (Scotland), there is no reason why the developers discredit crossbows as being too modern (they were descripted in Pictish stones circa 6th-9th century). Give them some sort of gimmick away from traditional ranged weapons.

5) Snapshots, Running Shots, Steady Shots. We could go all day with different shooting varieties. No reason not to add them if we already have melee options. Yes, reduce them in effectiveness to not discredit completely melee.

6) Bracers, thumb rings, belt quivers.
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Re: Discussion about archery, and sniping people

Postby borka » Thu Oct 31, 2013 7:07 pm

This is not an FPS ... also gib code for implementing altitude :P

You're aware that you repeating what's already been suggested different times - read the rules again...
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