by drakesaint » Thu Oct 31, 2013 4:45 pm
My views on archery and it's inherent problems:
1) Projectiles passing through walls and any other obstacle is bonkers. And broken.
2) Archery on late game is useless.
3) Boat range hunting is too widely spread. Anyone with a half-decent sling and very low MM is able to kill a bear if they're patient enough.
4) Variety of arrows and ranged weapons is very little.
5) No special abilities/moves/attacks for ranged attacks other than "Shoot".
6) No MM-boosting equipment.
These are my suggestions for possible fixes:
1) Simple fix: Hearthlings on the other side of a wall, when adjacent to it, cannot be targetted by ranged weapons (sniped). Inversely applied to hearthlings inside the walls; shooting from them is also not possible. Would disable afk sniping and wall hunting.
Complex fix: Add altitude to H&H. Shooting from a cliff adds damage and enables archers to shoot hearthlings protected by a wall. Add a building which gives archers height, like a watch tower or something. Hearthlings climbing a watch tower have height advantage, enabling shooting from behind walls. They're also vulnerable to fire, so one must be wary not to try it against other ranged enemies!
2) Simple fix: Add non-combat risks to being shot. Yes, enable "headshots". Slings do additional damage and knockout briefly a target (say 3 seconds). Bows do bonus armor penetration shots (no multipler damage).
Complex fix: See 4 and 5.
3) Boats now become unstable for aiming. The character randomly loses progress on his aiming bar. Increasing Marksmanship decreases this random loss.
4) Simple fix: Add different types of arrows. This includes Copper-tip Arrows, Bronze-tip Arrows, Iron-tip Arrows and Steel-tip Arrows. Base damage values are, respectively, 25, 35, 45, 60.
Complex fix: Beyond the above, add different types of poison to be added. Poison would steadily reduce a percentage SHP from the opponent. Higher Constitution reduces the damage. Higher Q poisons deal increased percentile damage. Poison damage increases it's damage course if the poisoned hearthling runs/walks (damage isn't increased; the total damage is just dealt faster). Cumulative poisoning is not possible; it just resets the duration.
Add crossbows. Add throwing spears. Add throwing axes. If the game relates to Brodgar (Scotland), there is no reason why the developers discredit crossbows as being too modern (they were descripted in Pictish stones circa 6th-9th century). Give them some sort of gimmick away from traditional ranged weapons.
5) Snapshots, Running Shots, Steady Shots. We could go all day with different shooting varieties. No reason not to add them if we already have melee options. Yes, reduce them in effectiveness to not discredit completely melee.
6) Bracers, thumb rings, belt quivers.