The Curiosity System and What Went Wrong

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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Fri Apr 11, 2014 4:35 am

Ninijutsu wrote:
YoukaiMori wrote:Rewarded for doing nothing

spent a lot of time gathering those curiosities

Which was unrewarded during the entire process. Then in the end you sit and wait to gain the LP while creating more curiosities. Of which very, very few have a use OUTSIDE of strictly gaining LP.

The production of the curiosity wasn't the reward, the 16 hour wait time is your reward. "But you can do things during that time!" by that logic you are not allowed to do things BESIDES produce curios unless your curios are full and studying.

This. I have been trying to explain this. I seriously can not put it ANY MORE PLAINLY. You guys CHOOSE not to understand this concept of being forced into a specific way of playing the game. You can be a hunter, okay, but you are very limited on what curiosities you can craft as a hunter, and if you want to advance while playing a hunter, you need to craft those curiosities with the materials you get from hunting instead of processing them into other things. You can either choose to advance your character, or produce equipment, you can not have both in this case. Sure, you can use "some" of the material for curios and "some" not, but you used to be able to have your cake and eat it too, you get all of the material and all of the LP.

You can't have both anymore. You can say "But AFTER You have the curiosities you can do all the other stuff you want to", but you are forced to gather/craft those BEFORE you can things that you just want to do. Otherwise, you can't progress while playing. Sure you can build a hundred log cabins, but you can't build a stone mansion without LP for the skill to build it.
Tonkyhonk wrote:
YoukaiMori wrote:The time investment into finishing construction on a mansion is much lower than the time it took to produce all of those curiosities. I'm sure.


Dumb image macro

Yes because you instantly have all of the material you need to craft curiosities without putting any time into it at all. In fact, at all times, without any work on your part, you immediately fill your entire study box with curiosities. Right? No time put in to collect, craft, farm, grind these curios right?

Say it takes you a week to collect things to fill your full study box for a week. How long did it take you to build a stone mansion? It takes a couple hours to get pretty much everything you need.
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Re: The Curiosity System and What Went Wrong

Postby Tonkyhonk » Fri Apr 11, 2014 4:44 am

YoukaiMori wrote:Yes because you instantly have all of the material you need to craft curiosities without putting any time into it at all. In fact, at all times, without any work on your part, you immediately fill your entire study box with curiosities. Right? No time put in to collect, craft, farm, grind these curios right?

Say it takes you a week to collect things to fill your full study box for a week. How long did it take you to build a stone mansion? It takes a couple hours to get pretty much everything you need.

have you actually been really playing haven?
if you want the kind of shit lp you used to get from building, just put in some catgold or dandelion lying everywhere and farm whatever you want and you have the same result.
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Re: The Curiosity System and What Went Wrong

Postby PolyMcFee » Fri Apr 11, 2014 4:52 am

YoukaiMori wrote:
PolyMcFee wrote:I like the fact that i can boat around or chat with friends standing doing nothing and gain 23,000 LP / hour.
it is alos sweet as shit when i log in for the day and gain 250,000 or so.

Yeah. Therein is the problem. Rewarded for doing nothing, unrewarded for actually doing things.

Oh look somebody who spent a lot of time gathering those curiosities (And in the process being unrewarded until the end where you actually acquired them.) got a lot of LP while building. The time investment into finishing construction on a mansion is much lower than the time it took to produce all of those curiosities. I'm sure.


A: It seems to me that everyone except you realize that the reward for building anything / paving is using it after your done. Everyone else builds a mansion to use not..."hey what to do so I can get LP......?"
B: I feel pretty damn rewarded right at the moment i find a floatsam not later when i study it or save it for trade.
C: i LOL everytime you say"unrewarded for doing stuff" do you not clean your house in RL or does your mom do it for you. Everything I do do in haven is its own reward. There is nothing i do in game that is not for a purpose, to further myself or my village mates. period. You say you get no reward for building a house.
D:If you build a house and never set foot inside then you have an argument. if you go in the house and use it for any purpose then that is your "reward" for building it.


!$@#$% wineyassselfcenteredegotisticalneedtohaveinstantgratificationduochebags
and done. ignore on. as I'm sure your closed mind can't possibly let a new idea in.

before i go.....
YoukaiMori wrote:Sure, you can use "some" of the material for curios and "some" not,

I have 3 cupboards of bear teeth...I sure as shit do not need 3 cupboards of talismans. I use them for cuiro's, talis, capes and still burn some for f-ing ash.I have never had to say "crap, wish i hadn't studied all those teeth.."
Last edited by PolyMcFee on Fri Apr 11, 2014 4:57 am, edited 1 time in total.
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Re: The Curiosity System and What Went Wrong

Postby Ninijutsu » Fri Apr 11, 2014 4:54 am

YoukaiMori wrote:You can be a hunter, okay, but you are very limited on what curiosities you can craft as a hunter


Hunt bears, sell bears, buy curios you can't make.. or join a fucking village. Bam, problem solved.

YoukaiMori wrote:You can't have both anymore. You can say "But AFTER You have the curiosities you can do all the other stuff you want to", but you are forced to gather/craft those BEFORE you can things that you just want to do. Otherwise, you can't progress while playing. Sure you can build a hundred log cabins, but you can't build a stone mansion without LP for the skill to build it.


Current system:
1. Progress character (curios)
2. Do meaningful things

Old system:
1. Do meaningful things
2. Progress character (bucket-farming)

So what? The net result is the same.
Of another era.
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Re: The Curiosity System and What Went Wrong

Postby PolyMcFee » Fri Apr 11, 2014 5:05 am

And of course this fact.
Before Curio's...never had a character over 10 million LP.
After curio's most my alts have 10 million LP
sooooo how.....I'm drawing a blank here...... whats this argument about...not being able to build stuff and progress... or not being able to progress if your building stuff.....
Cause every world my villages get larger...ea; much more leg work and i still manage to hit my first million LP with in a month...yes some of you can laugh cause i know you do it faster.
also manage to get to palibasher status in about 2 months with BBC and bear meat.

I got an idea......let someone here join your village and you can watch them put you to shame for productivity and LP.
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Fri Apr 11, 2014 5:16 am

Ninijutsu wrote:
Current system:
1. Progress character (curios)
2. Do meaningful things

Old system:
1. Do meaningful things
2. Progress character (bucket-farming)

So what? The net result is the same.

At least this is the first post that isn't completely beating around the bush and ignoring the point. Almost every post in the past two pages in reply to me has ignored the subject and tried to be a personal attack.

It's too bad you chose to use a logical fallacy.

It should look more like this.

Current system:
1. Progress character (curios)
or
2. Do meaningful things

Old system:
1. Do meaningful things, progress character

There was only one step, they were directly related to each other and rewarded based on the difficulty of the task. You couldn't perform a meaningful task without progressing. Yes. There were "easy ways out" to get LESS LP than the more difficult ways. Just like there are now, you can either just forage 50LP cone cows for a week, or you can produce 40,000 LP shit. But like I just said, meaningful actions and character progression are no longer linked they are separate.

No, people didn't build houses for LP alone, that was never my argument. It was that while building the house you were steadily rewarded for each step, gathering the materials, building the house, and then on completion you have a house. On the other hand, if you did not ALREADY invest time and effort into curiosities BEFORE beginning construction on a house, you are using your time ONLY to build the house and NOT progressing. As I said, they are separate wherein they were one in the same before.

That's it, that is as plain and easy to understand as it can possibly get. I have no more ways to simplify it. If people still choose not to understand the argument "LOL WHY WOULD YOU PAVE FOR LP IT WAS LIKE 1 PER TILE XDFDDD YOU NOOB" as it has been for PAGES now, it's whatever. Choose not to understand I don't care.

My two cents are out there. I have thoroughly explained every point as simple as I can, regardless of the shit flinging the points are still there and have been met almost entirely with insults are personal attacks. There has not been any true discussion so far, maybe one serious reply, but the following statement is always a shit flinging insult. Nobody cares about any problems the game currently has. Even the ones you people have accepted and AGREED with me on you choose to ignore completely.
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Re: The Curiosity System and What Went Wrong

Postby sabinati » Fri Apr 11, 2014 5:22 am

YoukaiMori wrote:
PolyMcFee wrote:I like the fact that i can boat around or chat with friends standing doing nothing and gain 23,000 LP / hour.
it is alos sweet as shit when i log in for the day and gain 250,000 or so.

Yeah. Therein is the problem. Rewarded for doing nothing, unrewarded for actually doing things.

Oh look somebody who spent a lot of time gathering those curiosities (And in the process being unrewarded until the end where you actually acquired them.) got a lot of LP while building. The time investment into finishing construction on a mansion is much lower than the time it took to produce all of those curiosities. I'm sure.


haha have you actually played this game
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Re: The Curiosity System and What Went Wrong

Postby YoukaiMori » Fri Apr 11, 2014 5:23 am

sabinati wrote:haha have you actually played this game


If people still choose not to understand the argument "LOL WHY WOULD YOU PAVE FOR LP IT WAS LIKE 1 PER TILE XDFDDD YOU NOOB" as it has been for PAGES now, it's whatever. Choose not to understand I don't care.
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Re: The Curiosity System and What Went Wrong

Postby MrFreed » Fri Apr 11, 2014 5:27 am

Tonkyhonk wrote:
YoukaiMori wrote:Yes because you instantly have all of the material you need to craft curiosities without putting any time into it at all. In fact, at all times, without any work on your part, you immediately fill your entire study box with curiosities. Right? No time put in to collect, craft, farm, grind these curios right?

Say it takes you a week to collect things to fill your full study box for a week. How long did it take you to build a stone mansion? It takes a couple hours to get pretty much everything you need.

have you actually been really playing haven?
if you want the kind of shit lp you used to get from building, just put in some catgold or dandelion lying everywhere and farm whatever you want and you have the same result.

yea youve got the idea right
Their are curiosities you can grow -Farming
Curiosities you can catch -Fishing
Curiosities you can mine-Mining
and so on and so forth

see it covers the idea of doing something and getting better at it, but not with people WrEKING the world with fields of chairs and paved stone continents
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Re: The Curiosity System and What Went Wrong

Postby Ninijutsu » Fri Apr 11, 2014 5:31 am

YoukaiMori wrote:There was only one step, they were directly related to each other and rewarded based on the difficulty of the task. You couldn't perform a meaningful task without progressing. Yes. There were "easy ways out" to get LESS LP than the more difficult ways. Just like there are now, you can either just forage 50LP cone cows for a week, or you can produce 40,000 LP shit. But like I just said, meaningful actions and character progression are no longer linked they are separate.


You got shit LP for "meaningful tasks", the real juice was in doing stupid things that were done just to get LP, like hunting and deforestation. You didn't have to do these things, but you were progressing really fucking slowly if you didn't, to the point where other sources were almost negligible.


YoukaiMori wrote:No, people didn't build houses for LP alone, that was never my argument. It was that while building the house you were steadily rewarded for each step, gathering the materials, building the house, and then on completion you have a house.


Personally, I don't care about being rewarded constantly, and I am fine with being patient for results.
Of another era.
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