KoE wrote:Zamte wrote:Teh_Az wrote:My stockpile is a simple amount of space with a runestone up front saying, "Timber Stockpile #1". I think that should be enough, thematically speaking. Instead of converting timber to blocks or planks before hand, why not just cart them home and pile them up there. That's more of a stock pile right there than a buildable object.
A lot of people do this, but it doesn't solve the end problem. The log can only be cut into 12 blocks with an axe or 4 (or 6 with metal saw) boards. I rarely need the exact number at one time. This means I end up breaking apart a log for a board or two, or a block or two, and the rest sit around on the ground until they vanish because it takes a cabinet to house four logs worth of boards, and I just don't have that kind of storage to be throwing away constantly.
You both realize you can place a build sign to 'stockpile' stuff already, right? I keep an unbuilt log cabin around for repairing palisades and the few boards I always seem to have left over. The same could be done with a cabinet or tanning tub build sign for lesser amounts. This topic largely spawned because of talk of making build signs eventually decay and how that would necessitate actual stockpiles.
Yes, but I agree they should decay if not in use. I would also like to see a stockpile system that doesn't have a cap, but requires some sort of upkeep. Say the stockpile requires repaired more often depending on how much weight (how many items) is placed in it. They want to design the game so that things are sometimes scarce, but in such a game we should be encouraged to, and rewarded for, being packrats. Planning ahead, keeping a hold of things, should mean you always have what you need on hand, or at least almost always. Instead though it's nearly impossible to be a packrat with certain items (10 cupboards full of nothing but straw for the stone mansion for instance) and these two do not mix well together.