theTrav wrote:I agree with burgingham, you should remove teleportation to foil helms deep style locations.
burgingham wrote:Hmm, with a skillcap you would be able to be the best in every skill. You are however not with the current system, because you need to focus on a limited number of skills.
Brickbreaker wrote:Lol, the solution is so simple yet noone realizes.
Skill capping ffs! and make the max values easily reachable within 100 ingame hours (because in a game with permadeath, it's simply not fun to lose months of hard work) + you shouldn't be able to be the best in every skill.
Avu wrote:Only place that got raided seriously and is still around is xanadu and that's because the goons are too proud and stubborn to quit though I'm pretty sure they must have lost some players too. There's always some that quit after getting raided. It takes a really hardcore group to survive the post invasion.
Brickbreaker wrote:burgingham wrote:Hmm, with a skillcap you would be able to be the best in every skill. You are however not with the current system, because you need to focus on a limited number of skills.
True to an extent, but that's where my idea of skill decay comes in.
jorb wrote: Basically I want the claim to bite back, and not just act as a passive recorder of crimes committed.
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