by jorb » Tue Aug 18, 2009 7:58 pm
I'd love it if people actually traded for objects rather than just items. Beehives, herbalist's tables. Stuff like that. That would mean you'd have to cart between towns. Carts could then be waylaid, and there'd also be a real point to maintaining and building a road system. For that to be worth the effort, objects would obviously have to have very (extremely) high value at the higher quality levels. That means big difficulties producing the object, high value throughput, and probably qualitative advantages over lower grade goods. I also think it means that the production process has to be more costly in terms of time and effort than the actual carting. I would also love it if newbs could provide meaningful goods or services to experienced players.
If shops were reduced to long lines of NPC bot stands, that has suck potential. Removing the need for simultaneous player interaction takes a big chunk out of the point and fun of it. There is no meaningful bartering to be had with a bot, for example. I once took an alt of mine for a long trading trip across the map and back home again. Met a few players, but few or none interested in trading. It was fun approaching little farmsteads looking for trade, and it'd be a lot of fun if stuff like that could actually be done in a more meaningful way. One of the things I absolutely love about H&H is that I always have one finger on the attack hot key when I meet strangers in the wilderness.
I don't have an issue with auctions per se, but wouldn't it be more fun if players actually had to organize auctions, rather than having an abstract UI of one kind or another for doing it? The general problem with introducing abstract UIs is that aspects of reality which could, potentially, make for good stories, are abstracted away. There's a fine balance between abstracting away the chores and keeping the actual fun parts.
I believe that the time differences between players IRL, and their respective location differences in game, together with the relative ease of most production, are the main factors hampering trade at the moment.
Wall of text for the win.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose