Revamp the FEP system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Revamp the FEP system

Postby jorb » Mon Jul 12, 2010 11:36 am

I don't think once I ever said raising stats was too difficult. I said trying to keep your stats balance to keep your character patch proof is difficult

[...]

People that bank on game faults and glitches should not feel patch proof. Someone who has upped their combat stats for combat should feel patch proof.


Please be aware that we do not guarantee the persistence of any ingame data in any way: Never have, never will. You are either fine with that or playing despite knowing better. You have no rights in this game.

EDIT: I.e. the concept 'patch proof' exists only in your head, and has little if any basis in actual reality.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Revamp the FEP system

Postby Granger » Mon Jul 12, 2010 2:15 pm

Trying to put the percived problem into some other words (Train your Dragon style):

Say you have two guys (A+B) with a hickup bodytype (newbie character).
Now one of them (A) abuses steroids to transform to the bodytype of hickups father (high-level combat character).

After accomplishing this they both decide that a darker skin color might be cool to impress the chicks at the coke party they plan to attend later today.

What i would expect now is that (A) might need a bit more of quick-o-tan creme (and maybe having to spend a little more on nosefun) since he has a bigger body compared to B.

But when applying the current FEP-System to the hypothetical situation (A) can apply the quick-tanner in decimeter thickness and can snort through kilometers of coke without getting any noticeable effect, while (B) will get blacker than a nightfury in milliseconds and have his brain explode by just looking at the stuff.

This scenario dosn't make sense to me, thus i can understand where the request to modify the current system comes from.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Revamp the FEP system

Postby Potjeh » Mon Jul 12, 2010 2:24 pm

Once again, I fail to see the appeal of a system where you can completely change your specialization on a whim. It just means you don't need other specialists, and it makes for a boring MMO.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Revamp the FEP system

Postby Granger » Mon Jul 12, 2010 4:59 pm

Potjeh wrote:Once again, I fail to see the appeal of a system where you can completely change your specialization on a whim. It just means you don't need other specialists, and it makes for a boring MMO.


The only one who constantly argues with instant switching of specialisation is you.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Revamp the FEP system

Postby Potjeh » Mon Jul 12, 2010 5:03 pm

But isn't that the gist of all these ideas for changing the FEP system?
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Revamp the FEP system

Postby Brickbreaker » Mon Jul 12, 2010 5:19 pm

Atherman, the thing is the game is in alpha and the developers are not obliged to gurantee you to being patch proof.
Your argument for being patch proof would be better suited for a more finished game which makes you pay. But in an alpha you have to be willing to sacrifice, and as Jorb stated that's the way it is and shall always be for H&H.

loftar wrote:
Brickbreaker wrote:I'll state the things I personally don't like about the current system. I don't know what loftar would consider a good thing or a bad thing.

-Permanent effects of the size of the bar

That, however, is a good thing for the same reason that permadeath is a good thing: Your choices matter in the long run.

Looking at it that way you're sort of right, and I think I like it that way too. But think of the new players who make those early mistakes, surely they should be given a chance to change the character they are because they had little knowledge of which stats would be best for them.
Brickbreaker wrote:-Little room for specialization

[/quote="loftar"]It is true that the game does offer too little incentive for specialization as it is, but that is (as has been pointed out already) not a problem with the FEP system, but with the general lack of content. If anything, the FEP system in itself encourages specialization, since it is far easier to level only one or a few stats than all of them. What the game needs is reasons to specialize; not a stat system that forces it.[/quote]
If by more content you mean more uses for individual stats then you're right, it could encourage specialization. But my stat system in no way forces a player to specialize, they can generalize if they want to but they risk being mediocre in those stats. After all you can't be good at everything in an MMO.
Brickbreaker wrote:-People eat the same thing, without the need to diversify

[/quote="loftar"]That is simply false. If you eat the same thing without diversifying, you would simply be leveling more slowly than would people who do diversify, much because of the diversification bonus. God knows I eat as diverse foods as possible.[/quote]
Diversification bonus? Is it some sort of buff? Well if I find out what it is and what it does I might change my views on that comment.
Brickbreaker wrote:Stat decay solves these. And I would stop hinting that idea until someone says something validly bad about it.

[/quote="loftar"]The plain and simple truth is that your premises are (as shown) wrong, and therefore your decay system is not motivated.[/quote]
Well before I wrote up my idea I didn't know what you considered good or bad. Nothing is wrong with my idea except that you don't like the concept of it which is fine. All I did was think of a system that would help the OP's problem(eat whatever he wants with no consequences that are permanent) but I didn't consider what you would like to see.
Potjeh wrote:I am not obliged in any way to write a god damned essay on why I dislike something.

To be fair, all Potjeh did was say that he didn't like the idea and that, in a poll, his vote would be to the negative; he didn't, by way of that, consider it disproved (though I don't like putting words into other people's mouths; I hope Potjeh and sabinati will forgive me).[/quote]
What makes potjeh think people care whether he likes an idea or not? If he doesn't like it he can keep it to himself, but if he gives a reason then it makes it relevant. I asked him why he doesn't like it and he says :roll: . Not much info relevant to the thread there.
Brickbreaker wrote:
sabinati wrote:your posts are bad!

To be fair again, sabinati isn't just trying to troll, but rather means is that it seems evident to all reasonable people why your posts weren't taken seriously and that, instead of asking people to offer their own time to explain to you why that is, he would encourage you instead to take a step back, look over the arguments and see if you can't see why that is so. I myself will abstain from affirming or denying that assessment of your argumentation, but you should probably treat his post as such, rather than as a pointless attempt at trolling.[/quote]
Sabinati told me to 'gtfo' and 'my posts are bad' you truly are putting words in his mouth because he would've said so more clearly instead.
Brickbreaker
 
Posts: 331
Joined: Sat Jan 23, 2010 6:54 pm

Re: Revamp the FEP system

Postby sabinati » Mon Jul 12, 2010 5:43 pm

no, what loftar said is pretty accurate. it's not that you aren't capable of good ideas brickbreaker, i've seen a few from you. sometimes i don't feel like offering point-by-point critique and resort to "no just no" "shut up" "gtfo", etc.

stat decay is bad because it would cause unnecessary grind to keep your stats at the same level, and at some point would make it impossible to have stats over a certain threshold.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Revamp the FEP system

Postby Potjeh » Mon Jul 12, 2010 5:45 pm

I don't provide reasons why I think something is bad when I think it's self-evident.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11812
Joined: Fri May 29, 2009 4:03 pm

Re: Revamp the FEP system

Postby burgingham » Mon Jul 12, 2010 5:46 pm

Brickbreaker wrote:Diversification bonus? Is it some sort of buff? Well if I find out what it is and what it does I might change my views on that comment.


You disqualified yourself for any further discussion on this topic with that single sentence. How can you propose new mechanics when you do not have the slightest grasp on how the current mechanics work?
User avatar
burgingham
 
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Revamp the FEP system

Postby exewu » Mon Jul 12, 2010 5:54 pm

Brickbreaker wrote:I need perception? --> High Q Lamb Sausages
I need constitution? --> High Q Cow Chorizo
I need strength? --> Brodgar Blue Cheese
I need agility? --> Honey Bun


PER: carrots (fuck the haters) and a lamb sausage/carrot cake for the fep reducer
CON: pumpkin pie
Agi: deer dong + 1 honey bun as fep reducer

if you have a basic table and some decent hemps then you can level stats by eating 3/4 foods really. And if you want a bunch of stats then you should always mix as many foods together as possible. If I had mediocre tables etc. Then I'd just eat a piece of cheese, a pie and a deer dong each time (+ 1 pea, pumpkin flesh...) and change my diet a bit if one stat falls like 10 points behind.


edit:
Granger wrote:The only one who constantly argues with instant switching of specialisation is you.


Actually no, the need to specialise via stats is a very good thing and I wholeheartly support it (and many others do as well probably). The only criticism I can give here is that the system always seems to come back to psy (why is even setting tables PSY, couldn't it have been CHA/cooking for example). If anything there should be more specialisation because currently 2/3 players (a farmer/cook and a psy smith/hunter) can realistically make the best items without needing someone else.
Last edited by exewu on Mon Jul 12, 2010 6:07 pm, edited 1 time in total.
User avatar
exewu
 
Posts: 429
Joined: Sun Mar 28, 2010 1:42 am

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 0 guests