Meat and intestines

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Meat and intestines

Postby sabinati » Wed Dec 22, 2010 8:30 pm

that was sarcasm. obviously it's one of the worst wursts.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Meat and intestines

Postby Potjeh » Wed Dec 22, 2010 8:32 pm

Well IDK, I actually use RRSes and honeybuns for topping off my bar, so I though you might be serious. Not that I think those are good, it's just that there's no other acceptable way to top off an agi bar and I sure as hell ain't wasting a RoB or a DDD when I'm just 20 FEPs short.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Meat and intestines

Postby Dataslycer » Wed Dec 22, 2010 9:38 pm

Also keeping in mind of the scaling of the sausages. For example, lamb sausages rely on the meat of pork from pigs and motton from sheeps so they scale accordingly to the quality of the livestocks. It is notible that chorizos's negative aspect is not because it gives relatively low con FEP but more because it requires more hunger to get the same amount as crop foods as chorizos can be semi-massed. Things that rely entirely on the quality of wild animals will lag behind, especially anything with fox or rabbit. Notable exception is deer dogs simple because of the sheer amount of base FEP it has and deers have the 2nd highest quality of wild animals.

Now the trick part is to balance it so that they are still viable late game which not being too overpowered in the early games but that does kind of depends on what the newbie has in terms of cutting tool, survival, and meat grinder.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
User avatar
Dataslycer
 
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Meat and intestines

Postby Potjeh » Wed Dec 22, 2010 10:39 pm

Yeah, I'd just boost fox meat q. Hopefully we'll get domesticated rabbits soonish, so they're fine staying at q10.
Image Bottleneck
User avatar
Potjeh
 
Posts: 11811
Joined: Fri May 29, 2009 4:03 pm

Re: Meat and intestines

Postby DatOneGuy » Thu Dec 23, 2010 1:52 am

Rabbit hutches for breeding (or let us toss them in coops for now), and some fox breeding would be hot. :)

(It's not that I love watching animals go at it, I swear)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Meat and intestines

Postby rye130 » Thu Dec 23, 2010 2:39 am

DatOneGuy wrote:Rabbit hutches for breeding (or let us toss them in coops for now), and some fox breeding would be hot. :)

(It's not that I love watching animals go at it, I swear)


That gives me an idea...

We should definitely be able to see our chickens and cocks "creating offspring" whilst they are in their love nest.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: Meat and intestines

Postby Phizuol » Thu Dec 23, 2010 2:43 am

Keep rabbits and foxes wild, but let cutting tools increase meat quality IMO.

Yes, I'm biased.
User avatar
Phizuol
 
Posts: 435
Joined: Thu Sep 09, 2010 6:26 pm
Location: Florida

Re: Meat and intestines

Postby DatOneGuy » Thu Dec 23, 2010 2:43 am

rye130 wrote:
DatOneGuy wrote:Rabbit hutches for breeding (or let us toss them in coops for now), and some fox breeding would be hot. :)

(It's not that I love watching animals go at it, I swear)


That gives me an idea...

We should definitely be able to see our chickens and cocks "creating offspring" whilst they are in their love nest.

Yes please :3c
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Meat and intestines

Postby sabinati » Thu Dec 23, 2010 3:29 am

Phizuol wrote:Keep rabbits and foxes wild, but let cutting tools increase meat quality IMO.

Yes, I'm biased.


i think the base fep for roasted rabbit, roasted fox, and all sausages with rabbit and fox should be boosted a bit instead.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Meat and intestines

Postby Bonnie » Thu Dec 23, 2010 6:03 pm

What about sausage making being for full industry hearthlings, and baking being for full nature people? I can't do any baking, otherwise I lose all my crops. Apart from the amount of hunger sausages fill, I think that the majority of them are alot easier to make than doughs (which requires different ingredients, as opposed to 1 or 2 animals).
User avatar
Bonnie
 
Posts: 96
Joined: Tue Aug 17, 2010 2:48 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest