Wall jump exploit: sipmlest solution.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Wall jump exploit: sipmlest solution.

Postby DatOneGuy » Fri Nov 12, 2010 3:26 am

No limits.

Thank you very much.
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Re: Wall jump exploit: sipmlest solution.

Postby Jackard » Fri Nov 12, 2010 3:50 am

burgingham wrote:It would be enough to have a rule that brickwalls have to be at least one tile apart from each other. That way people could still build multi layer bricks around there town without much more effort, while making hearthvaults impossible.

how am i supposed to eventually walk on walls if they cant be built next to each other
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Re: Wall jump exploit: sipmlest solution.

Postby Avu » Fri Nov 12, 2010 7:52 am

How am I supposed to fix fucking cliffs getting in the way if I can't place a cornerpost next to my silly wall.
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Re: Wall jump exploit: sipmlest solution.

Postby Gauteamus » Fri Nov 12, 2010 8:12 am

Cliffs got to change
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