Scant regard for stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Scant regard for stats

Postby Phizuol » Tue Jan 04, 2011 4:55 pm

Oh man, this game is so fun. I want to be a top tier player, so let me find out what gives the best advancement. Oh, everyone says "this" is the best! I have to do "this" all day!!!! GRRAAAAA!!!!! I'm doing "this" like crazy! Oh it's getting so boring, but I have to keep doing "this" so I can catch up. Oh crap, it's Sunday night and I have to go to work tomorrow. This game sucks. It's so unfair! <FORUM RAEG>This game would be a lot more fun without all the grinding!</FORUM RAEG>
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Re: Scant regard for stats

Postby DatOneGuy » Tue Jan 04, 2011 5:13 pm

Danno wrote:
Okay that's fine then. But we work together for the greater good not as communists but because it's obvious that this should be done. If you don't, why are you a village? A village to me is a group of people working towards a common goal, if you can't trust your villagers to do good and help out, why bother. We don't share resources 'equally', you help you get stuff, you don't, you don't. you're free to do your own stuff, want hq clay? found a spot? Have fun. In fact there isn't even a rule saying you need to help, or you need to do X or Y, but if you do it helps, and we prefer people who help.

Well, I guess it's not right to say you're absolute communists, but that is the ideology you're leaning towards in that regard. I agree that it's better to work together as a village rather than be greedy and stuff. As I mentioned earlier, my village has a food house that I simply put food into; I don't ask for any kind of payment from my fellow villagers since we'd never get anywhere if I was tapping all their resources. I assume lots of other villages also have public food houses and other such things.

Doing so changes the genre, the focus of the game, and won't last long at all really. Grinding is not always boring, don't know about you but 1hkoing most things while sling hunting despite being tedious was very fun and relaxing, I enjoyed it, I enjoyed the return rate on sausage, I enjoyed all of it.

I liked the humour of the absolutely vicious sound of hitting a target, myself. The animal avatars and their finely defined butts are also pretty funny. It at least required you to move around and find your prey and it felt more rewarding to see +1080 instead of the +36 you get from harvesting a crop among your huge field. Indeed, for being a grind, it was less tedious than the rest, though it still wasn't something I went out and did on a constant basis (or even a regular basis). There can be some better forms of grind, but I can't say I'd really look forward to any of them, especially not for several hundred hours.

This isn't necessary, some of the larger more prominent and stronger villages have under 10 members, and many of their members don't play so much man. You learn to 'play the game' and you'll have no problems.

I sorta assumed bigger villages had more than 10 members since there are apparently 400+ people playing right now. I know the world is huge since I've travelled half the distance and back by wagon in one direction and by boat in another, but among my travels, I've rarely seen active villages. I guess I just happened to miss them or something. Still, your theory is that I have to double their numbers if my village has average fighters and they have god fighters.

Then if you assume you put in $20 like everyone else, you have the same chances of winning as them.

Well, that's fine if I can find hobos and want to compete with them, but I don't like how it's virtually impossible to compete with the high rollers. There's also still the matter of having zero impact on the world. Nothing would change if I strangled a fellow hobo with my shoe lace, so the situation wouldn't draw much interest.

It's an Alpha, you're here to playtest, not win a game, if you want to play and you want 'balance' come back when it's finished, the game is playable now in alpha and that's fun, but do expect problems, and do expect them to be addressed, maybe not your way, but I'm sure they'll end up fixed if it's really a problem. :/

I'm playing now and having fun since I'm still in the mid-game range. I think having fun is way more important than winning, which is why I don't focus too much on grinding and am more interested in just building and stuff. It's just that the most exciting multiplayer aspect has pretty much been stripped away, or at least currently. This topic is more about my opinion formed from playtesting than some sort of hostile demand towards the developers. If the game remains fun even in the later stages with whatever changes they bring, I'm all for it even if there are no caps, even if casuals can't compete with grinders, and even if mines are a resource not everyone can have. I don't claim to know what they're planning or that my way is better no matter what; there are infinite possibilities I haven't thought of that could make the game fun and exciting the whole way through, and it would be great if that's how it turned out.

What I mainly hope for is that an average player is capable of bringing change to the world (more than just paving their name on the ground somewhere) and that new players are used as a variable for game difficulty since they're the only consistent, natural change. Even if there were monuments spawning like someone suggested, we'd get used to it eventually. I played Smash Bros till level 9 computer players were nothing but a piece of cake; even facing three of them while they were on a team was lacking at times. No matter how hard this game's AI may become, I think humans will always overcome it. Overcoming another human, however, is an entirely different story. Being able to grind to greatness just prevents new players from being a challenge (unless they're very dedicated).

Post is so absurd it's not worth responding to what little I glean is actually serious there.

If you just said this whole thing was trolling I'd still say you're a good troll.
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Re: Scant regard for stats

Postby Danno » Tue Jan 04, 2011 5:22 pm

sabinati wrote:man, fuck off with this shit, seriously

What? It does take a serious amount of time to pose a threat and this game is currently not designed to allow casuals to rise up to any kind of status. Sometimes sarcasm can help show how absurd it all is. It's not like every post is a wall of sarcasm and belittling (if you can call it that). It's not like I've been the only one in this topic to be less than polite.

Phizuol wrote:Oh man, this game is so fun. I want to be a top tier player, so let me find out what gives the best advancement. Oh, everyone says "this" is the best! I have to do "this" all day!!!! GRRAAAAA!!!!! I'm doing "this" like crazy! Oh it's getting so boring, but I have to keep doing "this" so I can catch up. Oh crap, it's Sunday night and I have to go to work tomorrow. This game sucks. It's so unfair! <FORUM RAEG>This game would be a lot more fun without all the grinding!</FORUM RAEG>

I don't wanna be top tier, I just wanna be "level playing field" tier. Rather, I want it to be viable for an average person.


I don't really care who hates me for my opinion that grinding is shit and that multiplayer games should be multiplayer. There are probably a bunch of people lurking and avoiding getting involved in this rare "argument", so there may or may not be even more people that dislike me than shown. You guys can easily kill me, no doubt about that, and it's possible I'd even quit (until things got reworked). This suggestion is to make the game more exciting for everyone, not for my sole benefit. I already saw a bunch of people throw their shitstorm "WELP, better lag the server with a huge wheat field now that slings got nerfed" in the recent update topic, I see some people are interested in macros because they think grinding is boring as fuck, and I see fear of death is higher than will to PvP. What I don't see is any reason why we need to have god characters sit upon their thrones and look down upon the newbs/casuals or why we have to treat the game as a fulltime job to compete (if we desire to).
It's just a game and I think it should be treated as such.

If someone can convince jorb/loftar to utter a simple "nope, we have better plans", this can all end at that. But if you don't want to read this or get involved, nobody's forcing you to. Replying will naturally draw me towards posting again while I wait for my character to chop a tree down or something.

DatOneGuy wrote:Post is so absurd it's not worth responding to what little I glean is actually serious there.

If you just said this whole thing was trolling I'd still say you're a good troll.

I tried to post pretty fairly to you despite the fact you called me a retard right off the bat. Not as a perfect gentlemen, but I did acknowledge your good points when you made them and I only tried to explain my views when you prompted me to do so; I wasn't imposing or anything.
If I'm a troll, you're just as good of one, I guess. Most trolls I've seen try to be as controversial as possible and deny any kind of fact, logic, or point. I never thought people would feel so passionately about grinding their lives away on an alpha test.
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Re: Scant regard for stats

Postby Phizuol » Tue Jan 04, 2011 5:32 pm

This game is so noob friendly it blew my mind. q1 linen and bricks are some of the most sought after items in the game. Almost everything is based on sqrt() and the cost for advancement increments so "catching up" is virtually assured over time. I honestly can't think of any other MMO that is this awesome for new players in respect to fair playing field.

Can a veteran player come up and slay a noob with relative ease? Yeah they can. But it doesn't take an infinite grind to change that. The only real unfriendly mechanic is the resource system that allows people to monopolize mines and other goodies via alts, but even that is under the devs scrutiny.
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Re: Scant regard for stats

Postby sabinati » Tue Jan 04, 2011 5:38 pm

1. they are working on, and have been working on, a new LP system, the goal of which is to make the game less grindy or whatever.
2. you're seriously overestimating the amount of investment necessary to have a good character. your problem, it would seem, is that you're not very good at investing.
3. your lack of understanding is only matched by your lack of brevity.
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Re: Scant regard for stats

Postby DatOneGuy » Tue Jan 04, 2011 5:40 pm

Phizuol wrote:This game is so noob friendly it blew my mind. q1 linen and bricks are some of the most sought after items in the game. Almost everything is based on sqrt() and the cost for advancement increments so "catching up" is virtually assured over time. I honestly can't think of any other MMO that is this awesome for new players in respect to fair playing field.

Can a veteran player come up and slay a noob with relative ease? Yeah they can. But it doesn't take an infinite grind to change that. The only real unfriendly mechanic is the resource system that allows people to monopolize mines and other goodies via alts, but even that is under the devs scrutiny.

Yeah I'm hoping that doesn't change too soon, :((
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Re: Scant regard for stats

Postby Phizuol » Tue Jan 04, 2011 5:46 pm

DatOneGuy wrote:
Phizuol wrote:This game is so noob friendly it blew my mind. q1 linen and bricks are some of the most sought after items in the game. Almost everything is based on sqrt() and the cost for advancement increments so "catching up" is virtually assured over time. I honestly can't think of any other MMO that is this awesome for new players in respect to fair playing field.

Can a veteran player come up and slay a noob with relative ease? Yeah they can. But it doesn't take an infinite grind to change that. The only real unfriendly mechanic is the resource system that allows people to monopolize mines and other goodies via alts, but even that is under the devs scrutiny.

Yeah I'm hoping that doesn't change too soon, :((


There needs to be a system to hold remote resources... like actual forts or something tied to the main village but eat a lot of authority. Using alts is a bit too cheese IMO, but that's off topic.
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Re: Scant regard for stats

Postby OvShit » Tue Jan 04, 2011 6:05 pm

sabinati wrote:1. they are working on, and have been working on, a new LP system, the goal of which is to make the game less grindy or whatever.
2. you're seriously overestimating the amount of investment necessary to have a good character. your problem, it would seem, is that you're not very good at investing.
3. your lack of understanding is only matched by your lack of brevity.

Please.
Please, for the sake of God, stop mentioning that new delicious system while not telling what it is like; it`s like offering a cake and then taking it away.
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Re: Scant regard for stats

Postby DatOneGuy » Tue Jan 04, 2011 6:07 pm

OvShit wrote:
sabinati wrote:1. they are working on, and have been working on, a new LP system, the goal of which is to make the game less grindy or whatever.
2. you're seriously overestimating the amount of investment necessary to have a good character. your problem, it would seem, is that you're not very good at investing.
3. your lack of understanding is only matched by your lack of brevity.

Please.
Please, for the sake of God, stop mentioning that new delicious system while not telling what it is like; it`s like offering a cake and then taking it away.

He was asked not to release information on the system, as a tester of this 'alpha alpha (I guess)', while at one point a lot of the information was leaked by a few people (and is out there) it's best not to talk about it, more stuff is on the way I'm sure.
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Re: Scant regard for stats

Postby Jackard » Tue Jan 04, 2011 6:09 pm

OvShit wrote:Please. Please, for the sake of God, stop mentioning that new delicious system while not telling what it is like; it`s like offering a cake and then taking it away.

Not much point in discussing the previous system since it was scrapped.
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