ArPharazon wrote:I don't think the random faggot will make any difference, actually. I mean, to the server it's all just numbers. I imagine it's smart enough to keep only occupied grids in memory, so...
swapping in and out of memory probably isn't the issue so much as how many random faggot's there are and how computationally expensive the generation function is.
Anyway, I was worried a bit first but then I figured hey, these guys know enough Java to write this game and they've given the map thing a lot of thought, I'm sure they're not stupid enough to ignore this obvious a problem. But if they are, oh boy I'm gonna laugh hard.
very insightful, I agree whole heartedly