Potjeh wrote:You don't really get the combat system, do you? Smaller difference in attack weight just prolongs the fight, the guy with the higher skill will always win if he knows what's he doing.
The idea that someone with 345 UAC can't kill someone with 360 UAC is absurd. Strength, and Agility in particular, play a larger role in who wins this fight, than the sqrt(360/345) = 2.1% edge the extra 15 UAC provides.
novaalpha wrote:
For that to happen, worlds would have to last for years.
Also wrong. If you started on day one and now have 300 UAC, and I started today... In one month, the gap between our UAC would be no more than 50. in two months, 20. 450 UAC vs 470 UAC being represented as an unwinnable fight is absurd. But please, throw out more numbers without doing any math.
Kaios wrote:
Yeah and then you have hundreds of players running around with 600 unarmed/melee killing everyone weaker than them and it becomes a situation where hermits are doomed and major factions have a more difficult time dealing with them.
I don't see the problem if there are hundreds of players with 600 UAC (which won't happen for 3 months from now). They won't ALL be on the same team.
If you think a hermit who plays once a week deserves a chance at fighting someone who plays 5 days a week, you're in the wrong genre.