Stop the griefing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Stop the griefing

Postby Procne » Sun Sep 18, 2011 4:43 pm

xXGhostxX wrote:What do you think the devs should do to make the world a better place for newbies?


Actually, the only solution I can think of right now, is to turn the gameplay into some kind of travian style.
With some final goal to achieve, multiple worlds at different advancement stages and worlds resetting automatically after goal is achieved by whichever faction.

With newbies always starting on least advanced world.

But this game is in (supposedly) alpha state, and there are no means to do it this way, for now.

Which makes me wonder - how will they handle it in Salem? With perma death and open PvP it's obvious that at some point world would be unplayable for new players.
Due to constant terrain claiming, griefing and steadily growing stronger other players.
Did Jorb or Loftar say anything about it?
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Re: Stop the griefing

Postby MagicManICT » Mon Sep 19, 2011 4:18 pm

Procne wrote:
xXGhostxX wrote:What do you think the devs should do to make the world a better place for newbies?


Actually, the only solution I can think of right now, is to turn the gameplay into some kind of travian style.


Not only no, but hell no!! This wouldn't solve griefing, only make it worse.

Procne wrote:With newbies always starting on least advanced world.


And yet more reason for just say NO!

spectacle wrote:If we could just get a nerf to hearth vaults people might start to think twice about leaving scents all over the place, that would cut down on griefing.


Hearth vaults don't need to be nerfed. There just needs to be better siege mechanics in the game, something already promised by the devs. I've already stated how the current situation could potentially be solved. It would require a dedicated group of players to go out and commit criminal acts of their own, though, and too many players aren't willing to do that from what I can tell. (The ones already willing to randomly commit criminal acts are already doing so and usually the ones putting the vaults to the most use.) All these players need to do is gather the locations where raiders are building hearth vaults. They go out and smash them down and then fill the area with nothing but brick walls so that anyone wanting to rebuild the hearth vault there is going to have to put more work into restoring it than it took to tear it down.

Of course, this would mean that the group doing these said actions would require some sort of relative protection from retribution. That would likely mean building their own hearth vaults of some sort or a large, multi-layered village wall. But that takes us right back to the same dilemma. How do people effectively take retribution against attackers with the current siege mechanics?

We could just go back to w3 standards for now and have brick walls bashable. It was a much different attitude then. Of course, that's a whole 'nother can of worms. Going to needing a ram to break brick walls had a strong enough reason to do it. I don't know if I want to see it revert back.
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Re: Stop the griefing

Postby Chakravanti » Mon Sep 19, 2011 4:54 pm

xXGhostxX wrote:What do you think the devs should do to make the world a better place for newbies?


Nothing at all. Maybe if you donate a bunch of money they'll buy another server with the money. Donate enough to get at least a six pack and half on top of that if you really want to see it done.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Stop the griefing

Postby MagicManICT » Mon Sep 19, 2011 4:57 pm

Chakravanti wrote:
xXGhostxX wrote:What do you think the devs should do to make the world a better place for newbies?


Nothing at all. Maybe if you donate a bunch of money they'll buy another server with the money. Donate enough to get at least a six pack and half on top of that if you really want to see it done.


And then it might likely be this time next year before it gets done because of Salem.
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Re: Stop the griefing

Postby Chakravanti » Mon Sep 19, 2011 5:06 pm

The only thing that can be done for newbies is to effectively increase the bandwidth capacity of the server to allow for them. As it stands the more that show up, the more lag, the more unplayable the game will be. Regardless of whatever else is causing lag or can be done to optimize this relationship will always hold true. If you donate enough money, this is what will happen. I don't think that's too presumptuous to say though they might elaborate on priorities given what may or may not be able to done about various actual causes.

when that happens there will also be space generated for them. Even if 5x5 means a lot more with a more balanced resource distribution system, expansion in some form is natural to accommodate so many players
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Re: Stop the griefing

Postby Magisticus » Tue Sep 20, 2011 9:37 am

Salem is going to have permadeath, in fact it looks like its going to pretty much be H&H in a new wrapper, and they are expecting that to appeal to a wider player base...

I think the noob killing problem ought to resolved somehow, at least to let them live long enough to get a taste of what the game is about, we should let them get past the cone cow stage and maybe up to say the bark boat stage before cleaving them in two with a b12.

Obviously they can join villages straight off, personally I think this is a bad idea as you experience the game much better if you are roaming on your own than if you are told your job is to collect water etc. I don't see why the whole map has to be wilderness, would it not be possible in future worlds to create safe areas - perhaps player generated safe areas - with limited options for building, claiming land etc.

One possibility for the next world would be a new type of claim that involved say at least 5 villages coming together and spending a load of authority to build a city which claims an area of the map not for an individual or a village but for everyone to have a safe place to trade/meet in game and for new players to take their first steps. perhaps people using the facility could then pay some sort of tax to the people who set it up..
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Re: Stop the griefing

Postby Procne » Tue Sep 20, 2011 9:55 am

MagicManICT wrote:
Procne wrote:
xXGhostxX wrote:What do you think the devs should do to make the world a better place for newbies?


Actually, the only solution I can think of right now, is to turn the gameplay into some kind of travian style.


Not only no, but hell no!! This wouldn't solve griefing, only make it worse.

Procne wrote:With newbies always starting on least advanced world.


And yet more reason for just say NO!


Well, any other idea on how to maintain persistent, long-lasting world, where newbies would have their place?
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Re: Stop the griefing

Postby dagrimreefah » Tue Sep 20, 2011 11:12 am

Magisticus wrote:I don't see why the whole map has to be wilderness, would it not be possible in future worlds to create safe areas - perhaps player generated safe areas - with limited options for building, claiming land etc.

One possibility for the next world would be a new type of claim that involved say at least 5 villages coming together and spending a load of authority to build a city which claims an area of the map not for an individual or a village but for everyone to have a safe place to trade/meet in game and for new players to take their first steps. perhaps people using the facility could then pay some sort of tax to the people who set it up..


This is a horrible idea that would ruin the game completely; why don't you just suggest they turn the game into Runescape or WoW?
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Re: Stop the griefing

Postby jorb » Tue Sep 20, 2011 11:35 am

spectacle wrote:If we could just get a nerf to hearth vaults people might start to think twice about leaving scents all over the place, that would cut down on griefing.


Now wouldn't that be something.
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Re: Stop the griefing

Postby burgingham » Tue Sep 20, 2011 12:53 pm

I told you: When you got a night off just grab a glass of good wine, a pack of cigarettes. Sit down and nuke one hv after the other till they are all gone. I promise you it will be a fun night and think of all the drama the next morning when all the vault dwellers get summoned without having a hf.
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