Horses - major update?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Horses - major update?

Postby Jackard » Sat Nov 21, 2009 6:05 am

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Re: Horses - major update?

Postby Pacho » Sat Nov 21, 2009 7:06 am

are people still biting at jackard's trolling? I doubt animal domestication being implemented won't include animals being allowed in boats, which makes horses in boats be a moot point. horses would act the same way a boat acts in the sense that a player is riding it. combat rebalancing doesn't need to be done right now, the combat system can be left as is and still have horses. who the hell actually manages to get away from a fight anyways? and why not allow for horse archers since the main drawback of bows is having to get unarmed combat or get raped if you don't make roadblocks between you and the animal? loftar has to finish up with the inventory overhaul to do animal domestication anyways, I would think that would be to make item interaction more flexible than it is right now, so I don't see the problem with having horses other than jorb having to draw more art for the game.
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Re: Horses - major update?

Postby niltrias » Sat Nov 21, 2009 8:04 am

Potjeh wrote:I agree that ferrying animals across water is needed. It'd be a bitch to get tame cows and sheep without it.

And I don't see why a horse shouldn't be able to drag a boat if you equip it with that two trunks A frame Indians used (is it a sleigh?).


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Re: Horses - major update?

Postby Flocke » Sat Nov 21, 2009 11:55 am

# adding first post:

well, i dreamed about horses, i didn't mentioned that would be easy...

sure, that will be a lot of work:
- inventory restructuring
- animal domestication (for chicken eggs, maybe new animals such as ducks?)
- animal breeding (for increasing quality of milk, meat, wool, ...)

- new skills (animal breeding, horse riding, "advanced swimming" with your horse - so you can't drown?, mounted combat)
- new buildings (horse stable, chicken coop, for easy trading an unclaimable market place reachable by teleporting)
- new craftable goods (keyrings, water and food trough, saddle, pack saddle, cowboy hat: boost your ranching skill value)

- new combat system (what about an extra skill for every single weapon like "sword fight", "improved sword fight" and "mounted sword fight" to regulate the accuracy? i talk about "basic combat", "advanced combat" and maybe "mounted combat" skills, so you don't have to spend a huge amount of LP's for unarmed combat, melee combat or marksmanship. i think it's more important to spend your LP's to other skill values than to your combat skill values.)

horses be there at the far end...
just my thought

after all: horses > boats, and surely a sweet dream
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Re: Horses - major update?

Postby Agarrett » Tue Dec 22, 2009 11:25 pm

Now that animal domestication is here, I believe this thread deserves bumping.
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(bump)

Postby Jackard » Tue Dec 22, 2009 11:52 pm

i hate this thread
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Re: Horses - major update?

Postby Chakravanti » Wed Dec 23, 2009 1:55 am

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Re: Horses - major update?

Postby Haba » Wed Dec 23, 2009 10:17 am

So mommy didn't let you play with the ponies when you were young(er)?

Too bad.
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Re: Horses - major update?

Postby Jeff » Wed Dec 23, 2009 12:13 pm

I want to be able to cut off the head of an horse and put it in the bed of my enemies.
"I'm just an humble farmer, after all"
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Re: Horses - major update?

Postby Kahim » Sat Dec 26, 2009 10:40 am

horses would be good yea no doubte. A bonus to fighting no. A horse for each job? No. You need a horse to plow? (go buy a metal plow and see how much faster you need it...) You need a horse to pull your cart sure but will you be sitting on the cart or leading the horse? Horses need a inventory sure but you gotta make it outta leather. Horse armour made out of what bronze? There are better uses for metl then on a horse that should not give you any bonus other then to move faster.
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