Suggestions for Hafen (Haven and Hearth 2)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Suggestions for Hafen (Haven and Hearth 2)

Postby SEGA-ALT002 » Wed Jan 28, 2015 8:51 am

Hello - in the game you want to add more meaning to pump skills
for this you need to make all things and objects - Duration
I will explain:
for example
ax, saw, shovel, any instrument - in addition to the quality of the counter should be the number of times it can be used - for example a multiple of Q * 10 - ax 10Q - can only be 10 * 10 = 100 times hit - ax 20 q = 200 times, etc.
---
slippers - must wear - such as 10q * 100 = 1000 steps
Boots - q * 150 =
---
Clothing - should be by type of activity - many different types of clothing:
trousers + shirt + hat - for the farmer
separately - for sewing, hunting, gathering, construction, metal production, working with wood (carpenter)
ie for each type of work needs its own set of clothes
- Should also wear clothes - whatever it is people or it is hanging in the closet - about 3-5% per day is removed from the time counter clothes - q affects the validity of clothing = 1 ... 3 days Standard + q / 10 days - then any clothing lives of 3 + 20 days and deducted by 3% per day
---
trade - trade should be global - or for the entire map - or for your supergrid - if a player puts a tent - it can buy or sell for LP All products that put other players - limiting the amount of goods in the tent up to 10 pieces of the 1st player - one or more of the products on offer - such as 3 + ax 2 + 4 spades boot + 1 onion
so we get rid of a large saturation of the market - as well as give players the opportunity to earn all kinds of classes - one small q the subject - that will sell for less - who has high q - the more expensive
---
trade should be made available to any player who approached stalls - regardless of who built it
there will be a list of buy / sell - category of goods (clothing, tools, weapons and so on) - the list of goods - its quality - who made the (player's nickname) - How many days will last item (or number to wear - steps Boots - blows of the ax) and the price of LP
the ability to sort products by price (more less at the beginning of Spica) and quality
---
thus increases the playability - and satisfies almost all requests of players
who wants to farm - be able to buy the tools and sell their goods
hunters - be able to buy weapons - to sell the meat and bones :)
Warriors - will rob the village - and sell bait - buying weapons
as well as the meaning will continue to evolve and extraction of raw materials and products - just add more resources from a single point of production in mines - as all things wear out - will need more resources underground
---
everything can be bought and sold for the LP - can be a bit more difficult to study curiosities - increase 2 times during the study and the number of x2 LP
---
in the general idea is this - all items must wear and fade

Add stalls game - Wheel of Fortune - where good things are twisted or prizes - bets can be made 1 time per day for free and you can bet for LP

sorry for my English - it is a translation google translator :)
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby borka » Wed Jan 28, 2015 10:06 am

it doesn't help to make up posts with bags full of suggestions ...
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Joe69 » Wed Jan 28, 2015 1:01 pm

SEGA-ALT002 wrote:Hello - in the game you want to add more meaning to pump skills
for this you need to make all things and objects - Duration
I will explain:
for example
ax, saw, shovel, any instrument - in addition to the quality of the counter should be the number of times it can be used - for example a multiple of Q * 10 - ax 10Q - can only be 10 * 10 = 100 times hit - ax 20 q = 200 times, etc.
---
slippers - must wear - such as 10q * 100 = 1000 steps
Boots - q * 150 =
---
Clothing - should be by type of activity - many different types of clothing:
trousers + shirt + hat - for the farmer
separately - for sewing, hunting, gathering, construction, metal production, working with wood (carpenter)
ie for each type of work needs its own set of clothes
- Should also wear clothes - whatever it is people or it is hanging in the closet - about 3-5% per day is removed from the time counter clothes - q affects the validity of clothing = 1 ... 3 days Standard + q / 10 days - then any clothing lives of 3 + 20 days and deducted by 3% per day
---
trade - trade should be global - or for the entire map - or for your supergrid - if a player puts a tent - it can buy or sell for LP All products that put other players - limiting the amount of goods in the tent up to 10 pieces of the 1st player - one or more of the products on offer - such as 3 + ax 2 + 4 spades boot + 1 onion
so we get rid of a large saturation of the market - as well as give players the opportunity to earn all kinds of classes - one small q the subject - that will sell for less - who has high q - the more expensive
---
trade should be made available to any player who approached stalls - regardless of who built it
there will be a list of buy / sell - category of goods (clothing, tools, weapons and so on) - the list of goods - its quality - who made the (player's nickname) - How many days will last item (or number to wear - steps Boots - blows of the ax) and the price of LP
the ability to sort products by price (more less at the beginning of Spica) and quality
---
thus increases the playability - and satisfies almost all requests of players
who wants to farm - be able to buy the tools and sell their goods
hunters - be able to buy weapons - to sell the meat and bones :)
Warriors - will rob the village - and sell bait - buying weapons
as well as the meaning will continue to evolve and extraction of raw materials and products - just add more resources from a single point of production in mines - as all things wear out - will need more resources underground
---
everything can be bought and sold for the LP - can be a bit more difficult to study curiosities - increase 2 times during the study and the number of x2 LP
---
in the general idea is this - all items must wear and fade

Add stalls game - Wheel of Fortune - where good things are twisted or prizes - bets can be made 1 time per day for free and you can bet for LP

sorry for my English - it is a translation google translator :)


Please no this would be nothing but a massive ball ache
I fully look forward to jorb and loftar fixing several mechanics and bringing back updates, because at that time you chuckleheads are going to be more marginalized than lawn furniture in winter.
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby shubla » Wed Jan 28, 2015 2:08 pm

Joe69 wrote:
SEGA-ALT002 wrote: a massive ball ache

Add this
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby overtyped » Thu Jan 29, 2015 7:22 am

The study should be smaller. 3x3 perhaps. My reasoning is that casuals would have a much easier time keeping up with the hardcore folks that can keep a 4x4 study going nonestop.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby renangamer » Thu Jan 29, 2015 6:23 pm

I think that Ships will be nice, like pirates, like a water wagon...Huehuehuehue
Up to 5 people to get in and a lot of space, good to raid villages and for a more aggressive approaches...
Idk, just a idea :D
HueHueHue BRBR
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby mvgulik » Sat Jan 31, 2015 5:35 am

Optional alarm sound as additional chat notification.

(Although I never missed a chat ... the sender was generally not to be found.) ¦]
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby mvgulik » Sun Feb 08, 2015 5:24 am

Longer distance range for certain sounds (compared to visual range).
- Needs adjusted sound volume based on distance to make sense.
- Needs stereo/directional sound to be of real use.
(kinda turning into variable distance for certain loud sounds)

Example, although you can't see it, you might hear someone chopping down a tree.
General City or waterfall background sounds.

Good stalkers could follow there target unseen by listening for there footsteps. :lol:
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Redkat » Sun Feb 08, 2015 5:28 pm

I've been ordered to put this here.

We want our future trolls to look like this :) or at least as scary.


Image
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Re: Suggestions for Hafen (Haven and Hearth 2)

Postby Amanda44 » Sun Feb 08, 2015 5:32 pm

Redkat wrote:I've been ordered to put this here.

We want our future trolls to look like this :) or at least as scary.


Image

8-) - That is so much better than what we have now!
Ours look like a giant misshapen jelly-baby. :lol:
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