for this you need to make all things and objects - Duration
I will explain:
for example
ax, saw, shovel, any instrument - in addition to the quality of the counter should be the number of times it can be used - for example a multiple of Q * 10 - ax 10Q - can only be 10 * 10 = 100 times hit - ax 20 q = 200 times, etc.
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slippers - must wear - such as 10q * 100 = 1000 steps
Boots - q * 150 =
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Clothing - should be by type of activity - many different types of clothing:
trousers + shirt + hat - for the farmer
separately - for sewing, hunting, gathering, construction, metal production, working with wood (carpenter)
ie for each type of work needs its own set of clothes
- Should also wear clothes - whatever it is people or it is hanging in the closet - about 3-5% per day is removed from the time counter clothes - q affects the validity of clothing = 1 ... 3 days Standard + q / 10 days - then any clothing lives of 3 + 20 days and deducted by 3% per day
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trade - trade should be global - or for the entire map - or for your supergrid - if a player puts a tent - it can buy or sell for LP All products that put other players - limiting the amount of goods in the tent up to 10 pieces of the 1st player - one or more of the products on offer - such as 3 + ax 2 + 4 spades boot + 1 onion
so we get rid of a large saturation of the market - as well as give players the opportunity to earn all kinds of classes - one small q the subject - that will sell for less - who has high q - the more expensive
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trade should be made available to any player who approached stalls - regardless of who built it
there will be a list of buy / sell - category of goods (clothing, tools, weapons and so on) - the list of goods - its quality - who made the (player's nickname) - How many days will last item (or number to wear - steps Boots - blows of the ax) and the price of LP
the ability to sort products by price (more less at the beginning of Spica) and quality
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thus increases the playability - and satisfies almost all requests of players
who wants to farm - be able to buy the tools and sell their goods
hunters - be able to buy weapons - to sell the meat and bones

Warriors - will rob the village - and sell bait - buying weapons
as well as the meaning will continue to evolve and extraction of raw materials and products - just add more resources from a single point of production in mines - as all things wear out - will need more resources underground
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everything can be bought and sold for the LP - can be a bit more difficult to study curiosities - increase 2 times during the study and the number of x2 LP
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in the general idea is this - all items must wear and fade
Add stalls game - Wheel of Fortune - where good things are twisted or prizes - bets can be made 1 time per day for free and you can bet for LP
sorry for my English - it is a translation google translator
