On Characters: Credos and learning system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Character Design: Credos and change in learning system

Postby vikingdragons » Wed Feb 24, 2010 1:31 am

hmm, well, they are optional, but the disadvantage is only if balance comes up as an issue. i apogilize of rnot including that in my above post, i should have, and thanks for pointing it out jackard. it would be sweet if there wasn't a disadvantage. but i think a 25% bonus and 10% penalty go good together, or maybe a smaller penalty, such as 5%, do to the large number of tasks that can be done in the game.
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Re: Character Design: Credos and change in learning system

Postby Bigfish » Wed Feb 24, 2010 1:31 am

€: added this to OP and removed armor restrictions is was not sure about and initial put them into ( )
Note: There were a lot post concerned about classes ("omg lol no classes ffs"). By my definition a class is something that prevents you from doing something like "casting fireballs as a warrior" or so. The credo is your set of beliefs so acting against your beliefs make it harder to do something but still leaves you with the option to do all things you want. In addition you may choose to be a lone wolf which is not specialized but gains experiance faster in all skills. Numbers below are only examples and may therefor not be balanced in anyway.
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Re: Character Design: Credos and change in learning system

Postby vikingdragons » Wed Feb 24, 2010 1:36 am

well, i think a credo should be an optional spec, and shouldn't have a lone wolf option, becuz that kinda defeats the purpose. if you dont want to spec, you shouldn't get a bonus, then no one would use the others with their possible penalties.
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Re: Character Design: Credos and change in learning system

Postby Avu » Wed Feb 24, 2010 1:39 am

People would find the most efficient lp gaining method and chose that specialization just for that. Specific abilities that make your chosen profession more enjoyable should be the goal here.

Woodworker should cut logs and remove stumps faster, make boards and blocks faster and build all wooden parts in items faster he should also lose less stamina for doing related wood jobs.
Farmer/chef should plant faster, harvest faster, plow faster, cook faster (reduce the number of ticks baked goods need to stay in the oven) and in general do every job related to farming/cooking faster and with less stamina drain.
Miner/smith should be able to mine faster with less stamina drain as well as use less coal when smelting (maybe the oven bug should be finally fixed) less branches when steel making faster smelting and steel making too.

Just some ideas nothing set in stone nothing too drastic either.
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Re: Character Design: Credos and change in learning system

Postby sabinati » Wed Feb 24, 2010 1:43 am

yeah that would be much better
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Re: Character Design: Credos and change in learning system

Postby KJGJ » Wed Feb 24, 2010 1:50 am

Avu wrote:People would find the most efficient lp gaining method and chose that specialization just for that. Specific abilities that make your chosen profession more enjoyable should be the goal here.

Woodworker should cut logs and remove stumps faster, make boards and blocks faster and build all wooden parts in items faster he should also lose less stamina for doing related wood jobs.
Farmer/chef should plant faster, harvest faster, plow faster, cook faster (reduce the number of ticks baked goods need to stay in the oven) and in general do every job related to farming/cooking faster and with less stamina drain.
Miner/smith should be able to mine faster with less stamina drain as well as use less coal when smelting (maybe the oven bug should be finally fixed) less branches when steel making faster smelting and steel making too.

Just some ideas nothing set in stone nothing too drastic either.


But then what's the point of having classes if everyone is just going to make an alt that is a different class?
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Re: Character Design: Credos and change in learning system

Postby sabinati » Wed Feb 24, 2010 1:57 am

indeed, what is the point of having classes?
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Re: Character Design: Credos and change in learning system

Postby vikingdragons » Wed Feb 24, 2010 2:00 am

i dont want classes either, i want a way to spec from the very beginning. no special abilites or attacks, just exp bomuses to help you with your spec.
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Re: Character Design: Credos and change in learning system

Postby Flame » Wed Feb 24, 2010 1:24 pm

well, we can put the "specialization" in the Personal Beliefh System. Near thelist that aready exist,we could create another optional list: Warrior - Farmer - BlahBlahBlah.

You'r not forced to choose a Personal Belief. It work like now. If you have the dot in the middle you don't have advantages or misvantages. If you like to have a boost on warrior, you'll know that you'll have lesser Farming.(example)
If you like to be good in everything, you don't choose none advantage, like the actual Belief system.
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Re: Character Design: Credos and change in learning system

Postby vikingdragons » Wed Feb 24, 2010 1:47 pm

that sounds like it would work great. and it would fill in that giant gap on that page lol
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