Note: There were a lot post concerned about classes ("omg lol no classes ffs"). By my definition a class is something that prevents you from doing something like "casting fireballs as a warrior" or so. The credo is your set of beliefs so acting against your beliefs make it harder to do something but still leaves you with the option to do all things you want. In addition you may choose to be a lone wolf which is not specialized but gains experiance faster in all skills. Numbers below are only examples and may therefor not be balanced in anyway.
Avu wrote:People would find the most efficient lp gaining method and chose that specialization just for that. Specific abilities that make your chosen profession more enjoyable should be the goal here.
Woodworker should cut logs and remove stumps faster, make boards and blocks faster and build all wooden parts in items faster he should also lose less stamina for doing related wood jobs.
Farmer/chef should plant faster, harvest faster, plow faster, cook faster (reduce the number of ticks baked goods need to stay in the oven) and in general do every job related to farming/cooking faster and with less stamina drain.
Miner/smith should be able to mine faster with less stamina drain as well as use less coal when smelting (maybe the oven bug should be finally fixed) less branches when steel making faster smelting and steel making too.
Just some ideas nothing set in stone nothing too drastic either.
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