jorb wrote: I once took an alt of mine for a long trading trip across the map and back home again. Met a few players, but few or none interested in trading. It was fun approaching little farmsteads looking for trade, and it'd be a lot of fun if stuff like that could actually be done in a more meaningful way. One of the things I absolutely love about H&H is that I always have one finger on the attack hot key when I meet strangers in the wilderness.
From where I sit, one of the things severely hampering trade in H&H is that need to have one finger on the attack hot key. Why trade with a stranger when their trading might just be a ruse to get me to let my guard down?
I know, that's a hobby horse of mine, and doesn't seem to be all too compatible with the direction you and Loftar want the game to go.
It's also not the only thing discouraging trade - first, there's precious little worth trading, and it's difficult to arrange for both parties to a trade to be online at the same time. Second, there's no cheat-free trade interface, farther discouraging trading with strangers. Third, distances are too large, and speeds too small - only large trades are worthwhile, and for most commodities, even a cart full of chests barely carries enough to make the traveling worthwhile. (Note also the various cart trapping bugs - there's some risk of losing one's cart to some newly enlarged village authority area... which one ought not to be able to enter accidentally.)
I've now moved house twice - and thanks to cart capacities and speeds, it's easier to abandon one's possessions than move them. I'll bring large objects (chests, beehives, etc.) if I have time and patience, but basically one moves with very little - a set of seeds and a few tools is sufficient unless one is wealthy - and if one is, well, it can take RL days before one has safe storage at the new location. This discourages moving, of course - but it discourages trade equally, or perhaps even more.
[Edit - "fixing" these problems by making things harder to produce - while equally tedious to move and exchange - will probably just result in people without superproducer neighbours/villagers simply doing without the new high quality things. If that's not possible, people will congregate in productive groups, creating alts to fill any gaps - as folks already do with nature (farming), industry (mining), nature (silk), combat (hunters/defenders), in various combinations.]