Server Reset?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Server Reset?

Postby Delamore » Sat Jul 18, 2009 3:09 pm

Rift wrote:you want characters to die of old age?
I don't have a problem with that persay, if you concider that time moves 1/3 of ours.. that implies that a person could live for say.. 30-real life years, maybe 15 if you use a more timeperiod-lifespan... *rolls eyes*
what time would be good enough to satisify everyone though? 1 reallife year? 1 reallife month? ... bah..
It's really not a solution to the issue you seem to have.

As for "dealing with us" its supringly easy. you could say.. kill us?
Everyone seems to ignore me again and again when i say this.. it's not that hard. It honestly isn't. If you use some tactics and a couple people with melee skill over a hundred [and theres lots of players who do, i know this for a fact] then you could likely kill one of us with ease. Failing that if you want to 1on1 us, just spead a month grinding and you will no doubt be stronger then us. I mean, a lot of people here, nitrias included have been playing a lot longer then me, and i've been playing longer then raephire, ect... Like... i passed you by simply hunting a lot... thats it.. I like to hunt. Wow.

The issue here is it requires a group to grind a fair bit before they have a chance at not being one shot.
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Re: Server Reset?

Postby Rift » Sat Jul 18, 2009 3:10 pm

Start again as a small farming girl who keeps saying things like "would you like some mulberries sir?"

Edit: I never... ever... hunted in a group ever [atleast not for my advantage, i think i did help someone hunt once just to be nice].. nor do i know of people who hunt it groups other then on special occasions. You really don't have to hunt in groups, you just have to start small and hunt foxes until your ready to go after some boars and deers... And DONT ATTACK THE BEAR. Bears are supposed to be insanely difficult to kill by yourself, until you can walk around a forest several levels higher then the bear your fighting without getting hit, don't attack the bear [unless your using the lack of pathfinding].
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Re: Server Reset?

Postby Raephire » Sat Jul 18, 2009 3:55 pm

Rift wrote: don't attack the bear [unless your using the lack of pathfinding].


That wont exist much longer.
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Re: Server Reset?

Postby Rift » Sat Jul 18, 2009 4:19 pm

indeed. They will become the terror of the forest again. I'm looking forward to it.
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Re: Server Reset?

Postby niltrias » Sat Jul 18, 2009 4:33 pm

Rift wrote:you want characters to die of old age?
I don't have a problem with that persay, if you concider that time moves 1/3 of ours.. that implies that a person could live for say.. 30-real life years, maybe 15 if you use a more timeperiod-lifespan... *rolls eyes*
what time would be good enough to satisify everyone though? 1 reallife year? 1 reallife month? ... bah..
It's really not a solution to the issue you seem to have.

As for "dealing with us" its supringly easy. you could say.. kill us?
Everyone seems to ignore me again and again when i say this.. it's not that hard. It honestly isn't. If you use some tactics and a couple people with melee skill over a hundred [and theres lots of players who do, i know this for a fact] then you could likely kill one of us with ease. Failing that if you want to 1on1 us, just spead a month grinding and you will no doubt be stronger then us. I mean, a lot of people here, nitrias included have been playing a lot longer then me, and i've been playing longer then raephire, ect... Like... i passed you by simply hunting a lot... thats it.. I like to hunt. Wow.


Rift -- maybe I was not clear, but I am not at all in favor of a reset. And I have no problem with the "super-players" at all. I think, though, especially in terms of Ancestor Worship, old age would be a neat addtion to the game...you would have to not only play for your current character, but also plan for future generations. My preference for old age/death has nothing to do with some people feeling threatened because stronger players are out there.
As far as RL time lines go, I`d say 6 months to a year, but probably base it on time spent in game, like with the beliefs. Everyone has a mortal lifespan, and when they begin to reach the end of that, they start looking to future generations.
It would also be neat in that weaker, younger guys with much less to lose would do a lot of daring, rash acts, while guys who are much older would probably play a much more conservative hand. I think it would have all kinds of interesting effects on gameplay. I am most certainly not advocating it as a way of leveling the play-field short term...but long term, It would be nice to see fresh blood every now and again.
Besides, depending on how it gets implemented, you, Blaze, Kaka, and Raeph might become post-humous demi-gods, with fantastically powerfull heirs and cults tending to your tombs with the hopes of being blessed by the mighty. Not anytime soon, mind you...but that would be a pretty cool way to go.
When I die, I just want a library. heh.
Anyway, I hope no one takes my post as being anti- the stronger players in the game. That is not how I meant it.
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Re: Server Reset?

Postby Rift » Sat Jul 18, 2009 4:41 pm

yea, nit i agree with what your saying, i was more referencing people running away with your dieing of old age as a solution to superplayers.. ect

I am incredibly curious what ancestral worship will entail, for all we know it will make us powerful even after death... *cue the evil sounding music*
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Re: Server Reset?

Postby niltrias » Sat Jul 18, 2009 4:49 pm

Rift wrote:yea, nit i agree with what your saying, i was more referencing people running away with your dieing of old age as a solution to superplayers.. ect

I am incredibly curious what ancestral worship will entail, for all we know it will make us powerful even after death... *cue the evil sounding music*


Ah ok, I must have misunderstood your message. Seemed to be directed at me. Im really interested in the ancestor worship arc as well...of course, depending on how it goes, Old Age might not be feasible.
Also, I think most of us have been playing for a month, and quite a few can kill the strongest animals in the game already...so having a time limit of 6-12 times the power limit we have now doesnt seem so limiting to me, as long as we could pass those advantages along to a new generation.
but Im off to bed.
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Re: Server Reset?

Postby loftar » Sat Jul 18, 2009 8:23 pm

I found this thread now that it was eight pages in length, so I cannot say that I've read it in detail, but I thought I'd add a couple of things.

* Indeed, we're resetting the map because we want to add new features to the map generator, not to reset any imbalance or anything. There's quite a lot of imbalance, but most of that we plan to fix by changing the game mechanics in some ways or others, rather than resetting stuff every now and then.

* It is very hard for me to imagine that we'd set some stat cap. Any cap we'd set would be arbitrary and thus no fun; and, in my opinion, it isn't meaningful and removes very much incentive to play once you hit it. I think the current system of asymptotic pseudo-caps seems to be working quite fine as it is. Of course older and/or more active players are more powerful -- isn't that, reasonably, as it should be? As long as they aren't universally more powerful and as long as we add more incentive to specialize, I think that's going to work out quite fine.

* However, it is not at all impossible that we might, instead, make characters actually age and eventually die of old age. Mind you, as long as you get your character to full or partial tradition before that, the loss probably won't be too great, but you'd still lose a bit and also gain a bit (since your new character would have a new ancestor; probably a rather strong one). Don't take it as a definite plan, though; it's just something we've discussed from one time to another.

* There are quite a few rather fundamental changes coming to the game over the course of the future. It's not impossible that some of them might actually require a total or at least partial character reset to become meaningful or to work at all, but I am going to do my utmost to try and rather convert older character data in some meaningful way instead, as long as it's possible (and meaningful). Some things that we are discussing include retiring the LP system and replacing it with something else (for instance, gaining new skills through quests instead); or introducing mutually exclusive skills (such as, maybe, not being able to have the Murder and Valor skills at the same time). Time will have to tell what we'll make up. :)

(Disclaimer: Please don't take my idle mumblings above as promises or definite plans)
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Re: Server Reset?

Postby Varinn » Sun Jul 19, 2009 5:25 am

The problem is a snowball effect. Older players gain LP at a much faster rate than new players, meaning a new player could never feasibly catch up, never actually compete, and in fact is getting outpaced every day.
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Re: Server Reset?

Postby Ferinex » Sun Jul 19, 2009 5:49 am

Varinn wrote:The problem is a snowball effect. Older players gain LP at a much faster rate than new players, meaning a new player could never feasibly catch up, never actually compete, and in fact is getting outpaced every day.


...No, they don't. They begin to gain LP faster, but it gradually levels off. On top of that, the skills cost more and more and more to raise.
i guess they never miss huh
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