burgingham wrote:Brickbreaker wrote:Diversification bonus? Is it some sort of buff? Well if I find out what it is and what it does I might change my views on that comment.
You disqualified yourself for any further discussion on this topic with that single sentence. How can you propose new mechanics when you do not have the slightest grasp on how the current mechanics work?
Potjeh wrote:I wouldn't level Con with pumpkin pie alone, as it doesn't give all that much FEPs. Con is probably the best example of why mixed food is superior, since it has no single food that gives lots of FEPs. So my Con comes from a mixture of salads, seafood, pies and pumpkin bread.
sabinati wrote:stat decay is bad because it would cause unnecessary grind to keep your stats at the same level, and at some point would make it impossible to have stats over a certain threshold.
loftar wrote:sabinati wrote:stat decay is bad because it would cause unnecessary grind to keep your stats at the same level, and at some point would make it impossible to have stats over a certain threshold.
It should be admitted, that, to some extent at least, that is not necessarily a bad thing. It would, more or less, make the stats of a character reflect the environment that he's living in (in terms of quantity, quality and diversity of resources that he has access to). Of course, that doesn't change the fact that it would just be tedious upkeep to keep your stats up, but a stat system that shares the former property while doing away, subjectively, with the tedium might not be a bad thing, if it exists.
Atherman wrote:I think FEPs should go towards stats individually instead of being all lumped together in one bar. It would solve so many problems and make the system so much more likable. You could even decrease the amount of FEPs a food gives to make stat raising a little more difficult, because it seems Loftar likes players having a challenge. The higher a stat is, the more FEPs you need to raise it. Specialization will occur. Pointless patch-proof balance grinding will be removed. An almost perfect system will become perfect.
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