I'm not exactly the most interactive player in the game, but by my outsider, 3rd person perspective on this, it does seem like a big deal. Setting aside the favoritism issue for now, "permadeath" must be respected above just about everything else. That's the keystone to the entire game and how the players approach it.
Violating this principle, even though the devs have every right to do what they want with their game, is not something to be taken lightly. Yes, they can "rez" anyone they like, and any time, but the game community is right in taking offense to it when it's done by seemingly arbitrary rules, and i'm sure the devs are generally concerned about keeping the player base more or less happy.
Maybe now we can get a strict set of rules worked out for when ressurection is warranted. I like the idea of restricting it to deaths due to undiscovered in-game "bugs" or unintended consequences of how the game is implemented. (i'll be the millionth person to play the "it is an alpha after all" card

) Any other type of death is basically just a learning experience for the player, both in game and in rl. "So now i WON'T put a crossroad next to a wall anymore, or share my password, or try boxing with a wild boar, or....". Put another way, any death that causes the devs to change how the game is BUILT should be considered for rezzing. Any death that simply causes us to change how we PLAY the game, should not.
As to this particular case, i don't think i have the energy or motivation to sift through all the confusion and back-and-forth and try and figure out who's right or wrong... and my opinion wouldn't really carry much weight anyway, so i'll keep my mouth shut

But maybe it would help to first form a rule or law that we can all agree on (or at least the devs and mods), and THEN look at the specifics of this case.
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland