Robben_DuMarsch wrote:Characters die of old age.
overtyped wrote:Robben_DuMarsch wrote:Characters die of old age.
Yes yes.. we are all aware of the thread you made for old age already. It was a bad idea then and it's a bad idea now.. 2 days later... What makes you think posting it again will garner a different response?
loftar wrote:To be fair, Jorb and I have considered such a mechanic in the past.
Amanda44 wrote:loftar wrote:To be fair, Jorb and I have considered such a mechanic in the past.
Just because you considered it in the past, it doesn't then follow that it was a good idea, you clearly decided not to implement it.![]()
And in your version did the character die after 1 or 2 months? Lol.
painhertz wrote:One of the Might and Magic games had an age mechanic and it was actually kind of fun, certain traps/monsters could age you leading to stat and power loss then there were wells and artifacts that could de-age you. It def added something to the game. Of course in Haven the average life time of a Hearthling is like what, a month? so I don;t think it really applies. lol
Robben_DuMarsch wrote:If there is an alternative suggestion that will more elegantly improve the games progression scheme, and simultaneously promote social interaction and reliance on others, I would love to hear it.
painhertz wrote:I love Jorbs idea of Hobbit holes/hideaways etc etc but that advantage should not be given to an entire "city" of hobbit holes, just as single entities if that makes any sense.
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