skill values suck
combat ones even moreso than the rest
Jackard wrote:Brickbreaker wrote:burgingham wrote:Hmm, with a skillcap you would be able to be the best in every skill. You are however not with the current system, because you need to focus on a limited number of skills.
True to an extent, but that's where my idea of skill decay comes in.
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brickbreaker do you have any good ideas at all? seriously
Brickbreaker wrote:And why is my idea of skill capping and skill decay bad? everyone just rolls their eyes and never give a reason.
Brickbreaker wrote:why is my idea of skill decay bad?
Jackard wrote:Brickbreaker wrote:why is my idea of skill decay bad?
consider village authority drain
now imagine that applied to skill values but made even worse because of each point costing more than the last. an absolutely punishing grind just to keep your chosen tradeskills level, let alone raise them. completely annihilates casual players - so if this was your aim, well done
sabinati wrote:wyrd seems better suited to buffs. remember, the "quest system" is really more of a "discovery system".
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