No more PK'ing and trust groups

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Postby Jackard » Wed Apr 28, 2010 10:10 pm

skill values suck

combat ones even moreso than the rest
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Re: No more PK'ing and trust groups

Postby Brickbreaker » Wed Apr 28, 2010 10:18 pm

Jackard wrote:
Brickbreaker wrote:
burgingham wrote:Hmm, with a skillcap you would be able to be the best in every skill. You are however not with the current system, because you need to focus on a limited number of skills.

True to an extent, but that's where my idea of skill decay comes in.

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

brickbreaker do you have any good ideas at all? seriously


viewtopic.php?f=5&t=6910
afaik this is the only one ppl accepted.

And why is my idea of skill capping and skill decay bad? everyone just rolls their eyes and never give a reason.
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Re: No more PK'ing and trust groups

Postby Wipfmetz » Wed Apr 28, 2010 10:36 pm

Brickbreaker wrote:And why is my idea of skill capping and skill decay bad? everyone just rolls their eyes and never give a reason.

With the exception of the "Skill Capping"-thread, where even the first replies gave specific reasons, you mean?
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Re: No more PK'ing and trust groups

Postby Jackard » Wed Apr 28, 2010 10:44 pm

Brickbreaker wrote:why is my idea of skill decay bad?

consider village authority drain

now imagine that applied to skill values but made even worse because of each point costing more than the last. an absolutely punishing grind just to keep your chosen tradeskills level, let alone raise them. completely annihilates casual players - so if this was your aim, well done
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Re: No more PK'ing and trust groups

Postby Brickbreaker » Wed Apr 28, 2010 11:04 pm

Jackard wrote:
Brickbreaker wrote:why is my idea of skill decay bad?

consider village authority drain

now imagine that applied to skill values but made even worse because of each point costing more than the last. an absolutely punishing grind just to keep your chosen tradeskills level, let alone raise them. completely annihilates casual players - so if this was your aim, well done


Why didn't anyone say this in my completely dedicated thread? Anyway I guess your right and lol you really must hate combat skill values, you keep bringing it up :lol: .
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Re: No more PK'ing and trust groups

Postby theTrav » Thu Apr 29, 2010 5:43 am

sabinati wrote:wyrd seems better suited to buffs. remember, the "quest system" is really more of a "discovery system".


I highly recommend using "discovery system" to describe it now, and forgetting about the word "quest" and all its horrible connotations
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Re: No more PK'ing and trust groups

Postby sabinati » Thu Apr 29, 2010 7:01 am

agreed
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