Developer Thoughts on PvP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Developer Thoughts on PvP

Postby Jackard » Mon Apr 25, 2011 4:36 am

Pictor wrote:
Jackard wrote:"mod sass" refers to people bitching at moderation, not disagreement with the moderators

Aside from being borderline semantics, I'm not sure that contests anything I said. I wasn't suggesting that you ban people for disagreeing with your taste of underwear.

You don't understand the difference?

We aren't interested in forumers further derailing threads with petty complaints over moderation.
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Re: Developer Thoughts on PvP

Postby Pictor » Mon Apr 25, 2011 7:54 am

jorb wrote:http://www.youtube.com/watch?v=woySeSNBL3o :)

Well, that was tremendously disappointing. I guess there ain't much more reason for me to be here. I'll wrap this up.

Tonkyhonk wrote:what i meant by that line is that you picked the word, "privileges", instead of "ability" in order to express your own complex idea.

That's.. because.. that's what they're called. They're called moderator privileges. It wasn't an aesthetic choice, it was the most appropriate terminology. Take it up with 2 decades worth of sysadmins if you don't like it.


Tonkyhonk wrote:"Prose is architecture, not interior decoration, and the Baroque is over"

sabinati wrote:KISS applies to everything, including forum posts. stop wasting your reader's time.

Okay, let's try this.

I use lots of words because you're all fuckwits.

I used to use lots of very short and concise wording on forums. Do you know what happened? People misunderstood me, misinterpreted me, and took what I said out of context. Every time. Eventually, I got sick of that shit and just started spelling it out for the more dense of you, but then I faced a different problem; You also have shitty attention spans. So I have to explain complex ideas whilst walking the delicate balance between your lack of cognitive abilities and your ADD, and what you get is this, this wordy bullshit that still isn't enough to drive the point home.

You assume I'm needlessly verbose because you're idiots who assume simplicity where extremely complex things lie. Do you all really think my original post which sparked this was wordy? It was slightly aimless, certainly, but I could have taken that post, expanded it to a ten page essay, and not wasted a single word. There is a difference between wordyness for wordyness and wordyness due to difficult ideas. A lot of people, it seems, are too fucking thick to tell the difference.

You don't like the structure of my posts? You have nothing but your own fucking stupidity and shitty attention spans to blame. The hilarious part is, I'm not wordy enough. I still got massively fucking misinterpreted by Potjeh, which he still refuses to acknowledge by the way. If I am stupid, and I may well be (let's hear anybody else here admit that they might be stupid), it's not because I'm afraid to admit it, but because I simply can't tell. But in some respects, I have been wrong, and so unlike the rest of you fuckers, I'm actually going to step back and admit it.

I suppose my main error was making assumptions about Jorb and Loftar's designs for moderation. I assumed general indifference, and that's still certainly a possibility, but it's also possible that they're interested in cultivating a very specific sort of atmosphere were the mods are dicks and the devs are dicks and nobody takes anything seriously, and I can't really begrudge them for that; If that was the goal, they did a good job. I disagree with cultivating that sort of community because I can't see the point of having a community like that, but they're devs, I'm not, so they may well have a perspective that I don't. I might never know if that was the goal, though. But, yes, I was wrong. I made crappy assumptions.

The moderators are still circlejerking dickwads, though. Yes, pretty much all of you. Quick to defend each other and support your masters. You make good lap dogs, but not a lot else.

I will leave you all now with an attempt to drive this back on topic.

The current consequences for PvP (scents) are actually pretty insignificant. As long as you're behind a palisade and you don't piss off a village full of soldiers, nothing can actually touch you. Lone rangers are effectively useless because they face the same consequences and issues that lone murderers do. While the game supports simply the rule of "First Come, First Serve" the metagame revolves more around the essence of "Power is King". Numbers and strength will effectively win out. And that would typically be fine and actually very interesting.. if there was greater population density. But "Power is King" in land of tribal societies is boring and predictable.

I'll toss out an idea that I've been thinking about; What if newbies could opt to spawn in villages? I could think of a dozen practical reasons why this would be problematic (trapped within city walls, location broadcast, lack of immediate access to resources, etc etc) but the idea of newbies opting to spawn within a ready-made community (and don't say the forums; Newbies don't read the forums) could have very interesting implications for building player density. You'd have to redesign shit in order for it to work, though. But this isn't meant to be a suggestion that gets appraised and shot down as "not working in the current model" (that's the kind of logic WoW players use to explain why permadeath can't work). It's a thought exercise. Nothing more, nothing less.

Have fun.
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Re: Developer Thoughts on PvP

Postby Jackard » Mon Apr 25, 2011 8:16 am

Pictor wrote:The current consequences for PvP (scents) are actually pretty insignificant. As long as you're behind a palisade and you don't piss off a village full of soldiers, nothing can actually touch you.

This is an absurd statement.

Pictor wrote:I'll toss out an idea that I've been thinking about; What if newbies could opt to spawn in villages?

What indeed?
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Re: Developer Thoughts on PvP

Postby Pictor » Mon Apr 25, 2011 9:52 am

Jackard wrote:What indeed?


Hahaha, oh wow. Okay, uhh, yeah, credit where credit is due; I didn't know that feature even existed. Here's a transcript of my thought process:

"Wow, this is an interesting idea. Why isn't it implemented? Was it opposed? No real opposition.. Why did they take it out? Wait, did they take it out? Wait, charter stone.. wait, THAT thing? I remember seeing it now, so that's what the hell it was.. but how do I.. oh, that trapdoor? Next to the ladder? Huh, only two villages."

Okay, here's a new, better idea: Merge the ladder, trapdoor and hearth secret guy. Have an interface with 2 + n buttons; The first is "Spawn in the Wilderness". The second is "Spawn at a Hearth Secret". The rest are "Spawn at the village of <villagename>". At the moment, you can click the ladder and never even realize the option to spawn at a village even exists. And I'm guessing most newbies would click the ladder before the trapdoor, after which they're thrust into the wilderness and forget that the trapdoor even existed. I know I did. God knows how many newbies also do. It's probably in the how-to. I'm willing to bet most people don't read the how-to.
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Re: Developer Thoughts on PvP

Postby Tonkyhonk » Mon Apr 25, 2011 10:09 am

allow me for last one derailing reply.

Pictor, im sorry but im born to be mean, and you cant beat me in being mean ;)

as for your on topic attempt, let me recommend you to try your thought exercises by reading others threads a bit more and come back in "Critique & Ideas" section.
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Re: Developer Thoughts on PvP

Postby Pictor » Mon Apr 25, 2011 10:15 am

I don't have any real problem with you, Tonky. You actually took the time out to pick apart my posts in a way which suggested that you actually read them. I respect that. Most people don't feel the need to actually refute points, they just spout shit and act like douches when you ask for some kind of confirmation. And I'm sure somebody will call me a hypocrite for that last statement, if it's true or not.

My thoughts mainly stand; Even though the option for newbies to spawn at villages was there, it doesn't matter much if newbies don't know the option exists.
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Re: Developer Thoughts on PvP

Postby burgingham » Mon Apr 25, 2011 10:44 am

Pictor wrote:Do you know what happened? People misunderstood me, misinterpreted me, and took what I said out of context. Every time.


You know maybe, and I know this must sound totally far fetched for you, but just maybe it isn't everyone else, but you that is a fuckwit?

Pictor wrote:Merge the ladder, trapdoor and hearth secret guy. Have an interface with 2 + n buttons; The first is "Spawn in the Wilderness". The second is "Spawn at a Hearth Secret". The rest are "Spawn at the village of <villagename>".


That is actually the first decent idea coming out of your mouth. The starting room certainly could use an overhaul. To some extend this goes in the direction of the often requested tutorial, but as long as we are in an alpha stage and there are more pressing matters to deal with we probably won't see much improvement on features like this. We are all testers here and not players, so we have to deal with finding out most things by ourselves.
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Re: Developer Thoughts on PvP

Postby Jackard » Mon Apr 25, 2011 10:45 am

I mentioned charterstones in the readme, but didn't go very indepth because not many villages make use of them. In a game with limited resources they are often more a detriment than anything else.
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Re: Developer Thoughts on PvP

Postby Pictor » Mon Apr 25, 2011 10:56 am

burgingham wrote:You know maybe, and I know this must sound totally far fetched for you, but just maybe it isn't everyone else, but you that is a fuckwit?


Believe it or not, I think about this every day. I just keep finding overwhelming evidence to the contrary for some reason.

burgingham wrote:That is actually the first decent idea coming out of your mouth.


Technically, it's the second. Spawning at villages was also good idea; I just didn't realize it was already implemented.

Jackard wrote:I mentioned charterstones in the readme, but didn't go very indepth because not many villages make use of them.


I wonder how many villages know they even exist.

Jackard wrote:In a game with limited resources they are often more a detriment than anything else.


Pictor wrote:I could think of a dozen practical reasons why this would be problematic (trapped within city walls, location broadcast, lack of immediate access to resources, etc etc)
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Re: Developer Thoughts on PvP

Postby Jackard » Mon Apr 25, 2011 10:58 am

Just restating the obvious!

Charterstones, a case where the idea works about as well as it sounds: not at all.
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