by MightyAgrippa » Thu Feb 18, 2010 7:23 pm
Until the server is stable and the code is bulletproof, please take the fangs out of swimming. It's killed more hearthlings than starvation and Wayneville combined. And at least 90% of those deaths aren't fair "oops, I went farther than I should have" deaths. They're "oops, my character hopped out of the boat in the wrong direction" or "oops, the game turned on swimming and dumped me in the river" deaths.
You could make moving in the water cost more stamina and staying in place cost none, but drastically slow stamina regeneration. When you run out of stamina in the water, you have to float there for a while and regain some to dogpaddle back to shore at a crawl. Like what happens if you hit 0% stamina on land but significantly slower.
Make sure combat works against swimming characters, add a suicide button that isn't "buy swimming" if you're concerned about that function, and let us swim in peace.