The Curiosity System and What Went Wrong

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: The Curiosity System and What Went Wrong

Postby sabinati » Fri Apr 11, 2014 10:46 pm

YoukaiMori wrote:It is completely asinine to keep saying all people did was "Dig dirt for hours" or "deforest and make buckets", the amount of people who did that was an incredibly small percentage of players who took the suggestions from the forum and wiki when asked how to gain LP quickly. I can't believe I have to even refute that point seriously. Is this Poe's law at work?


I've... seen things you people wouldn't believe... [contemptuous laugh] Digbots under fire off the walls of AD. I watched buckets glitter in the dark near the Tannhäuser Gate. All those... moments... will be lost in time, like [small cough] tears... in... rain. Time... to die...
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Re: The Curiosity System and What Went Wrong

Postby borka » Sat Apr 12, 2014 12:27 am

I still see my char stumble through a loom labyrinth in the non existant woods

Sabinati wrote:I watched buckets glitter in the dark near the Tannhäuser Gate.


so poetic :)

the only good point in this thread is that 1-2 h /day casual players that want to play competitive are in a mess ;)

OP
i played since late W3 daily for hours with exception of a month in early W6 when having no inet and lately not very active - in my opinion / from my perception i play because i want to do stuff, Lp i just gain to be able to do more stuff ... the current LP sytem gives more freedom in playstyle because i'm free to do stuff independent from doing stuff for getting LP ... i.e. i can travel the world for hours not caring to forage or hunt or even care about storing that stuff ... btw. that's why it's much easier for me to map the world for world map in the first days as it was in W4 ...

ok i miss doing my meditational circles on great lakes collecting mussles, trading them and getting LP for each one i picked and boiling some for pearls and FEP :P
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Re: The Curiosity System and What Went Wrong

Postby GrapefruitV » Sat Apr 12, 2014 1:27 am

Your post reminded me the one and only thing in game we don't see since lp system changed: CARTOGRAPHY :P
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Re: The Curiosity System and What Went Wrong

Postby sabinati » Sat Apr 12, 2014 2:22 am

i did some cartography after the change but just because i wanted some region maps, region maps own
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Re: The Curiosity System and What Went Wrong

Postby Arcanist » Sat Apr 12, 2014 7:43 am

YoukaiMori wrote:It's too bad you chose to use a logical fallacy.


You guys do realise that this guy is just a Lord Of War alt right?
Or rather that Lord of War was his alt.
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Re: The Curiosity System and What Went Wrong

Postby sabinati » Sun Apr 13, 2014 6:15 am

prove it
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Re: The Curiosity System and What Went Wrong

Postby Tonkyhonk » Sun Apr 13, 2014 8:01 am

arcanist is just picking on me there, sab.
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Re: The Curiosity System and What Went Wrong

Postby Brás » Sun Apr 13, 2014 9:02 am

YoukaiMori wrote:
sabinati wrote:how much time do you actually spend on getting curios YoukaiMori? from what you've said you seem to think it takes like 100% of one's game time just to acquire curios.

Most of the time. Because when my study window is full and has six hours before the first thing is finished I get bored and log off. I've made it pretty clear that a six hour wait time is boring. It is a cap on how much fun you're allowed to have in a time period.


I assume what stops you from having fun in the 6h study time is the following:

YoukaiMori wrote:If I don't have a cupboard full of curios to use after filling my study window, once those studies HAVE finished I need to drop what I'm doing to gather more.


I haven't played in the old worlds nor have I been around at this world for long, but it really doesn't take much time for me to craft all the curios I can study - and others in this thread seem to agree. So it actually frees more time so I can do what I want to. Sure, it takes away some of the time I could use doing something I wanted to, but on the other hand I don't have to that over and over again, even if I didn't actually needed/wanted to do it that often, but needed the LP - it's being gained in the background instead.

I think it really boils down to what was mentioned on the OP - curios will benefit the casual player, whereas the older system benefits the hardcore player (but incentives botting). But I think - and correct me if I'm wrong - that the main benefit of curios - and that the OP seems to miss - is that it frees up the time of both the casual and the hardcore, avoiding repetitive tasks, whereas the main drawback is taking away the reward of said tasks (which sometimes might really be fun or what you actually needed/wanted to do, but most of the time it isn't - from what I read here and from what I've experienced in other games with the "learn from doing it over and over again" system).

What I think - as a newcomer - would be ideal is the following: There are some curios that come from doing the same task over and over, like if you boat a lot you'll sometimes find that curio thingy on the water, or if you make a lot of cheese you'll find that cheesy curio that gives a lot of LP. That's a nice balance between the two system, since it rewards you for doing a task a lot, but also gives you the liberty to stop doing that repetitive task and explore something else, even if you needed that LP, since now it's being earned in the background from the curio you earned (doing that task). :D
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Re: The Curiosity System and What Went Wrong

Postby sabinati » Tue Apr 15, 2014 9:44 pm

nuh uh
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Re: The Curiosity System and What Went Wrong

Postby APXEOLOG » Wed Apr 16, 2014 8:07 am

I didn't read all posts but I'll answer OP in short.
Yes, the key reason of changing LP system from old to new was bots. But new system wasn't invented to avoid bots, it was invented to make bots less overpowered. In W4 you could bot 1.5kk LP per day. You didn't need anything just food and water. 1.5kk LP PER DAY MAN. While usual players spend at least 2 weeks to make 1.5kk LP (i'm not sure about actuall amount of time, so much time passed since that days). With new system bots are less OP when we speaking about single character, not about alts army. Yes, botter will get more rare curiosities like pearls, bluebells, troll skull's. But on the other side you can easily maintain full study without bots and get all those rare curios from trading. Difference between botter and usuall person was significally decreased with new LP system. Of course on the other hand we got alt problem. I think j&l just didn't think about alt-army when they created this sytem. I see they trying to fix it in Salem so i think new hafen system will be changed to decrease bots influence even more.
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