loftar wrote:sabinati wrote:stat decay is bad because it would cause unnecessary grind to keep your stats at the same level, and at some point would make it impossible to have stats over a certain threshold.
It should be admitted, that, to some extent at least, that is not necessarily a bad thing. It would, more or less, make the stats of a character reflect the environment that he's living in (in terms of quantity, quality and diversity of resources that he has access to). Of course, that doesn't change the fact that it would just be tedious upkeep to keep your stats up, but a stat system that shares the former property while doing away, subjectively, with the tedium might not be a bad thing, if it exists.
I've always been a fan of stat and skill decay, requiring a combination of both food and activity to keep them maintained. The higher your stats, the faster they decay, requiring a steady supply of good food to maintain the highest stats, as well as participating in relevant activities that maintain those skills.