In this game we have quite a lot of processes which take considerable time. For example, it takes one game week to turn grape juice into wine, and another to turn wine into vinegar. Correct me if I'm wrong, but to produce vinegar from scratch takes nearly five full days IRL.
Now, personally, I think this kind of long term stuff is great, as it gives settled, patent players something to do. Not everybody wants to/has time to do more intensive/frequent activities. You can set up a few processes, and log in every other day for a while to tend to things.
Given that we have these kinds of processes already, I strongly suggest that Wheat growth time is substantially increased. I am ok with bees giving a slight boost, but a less than 24 hour wait time is just crazy imo.
I would even go so far as to suggest that it should take one week IRL on average to grow a crop of wheat. (I would love to see season based farming down the road, but for the nonce..) This might be a bit of a kick in the balls perhaps, but I think it could be balanced with a few other expansions/goodies.
For example:
Scythe. I know you guys have the graphics for this done already. Gimme gimme gimme! I am guessing this would be used to make harvesting possible. Could it also give us a bonus to make the whole thing less time consuming? I.E. Multiple squares at a time.
Grain. Re-name wheat seeds as grain. Give us three to four grain per square instead of current one to two. Reward the investment of effort.
Grainery. Suggested elsewhere.
Sacks. Unique object for holding massive amounts of grain. Say, it takes up four squares, but can hold ten or twelve squares of grain.
Windmills/watermills. Grab a filled bag of grain, right click it on the powered grinder inside the building, and watch as the whole bag of grain turns into a whole bag of flower. Nice.
I think you have the bones of a whole nights dev session there guys!
