The glow of the Cavebulb

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The glow of the Cavebulb

Postby Jfloyd » Mon Aug 02, 2010 9:27 pm

While they make you glow, the cavebulbs themselves should glow in the caves.
It'd make them easier to see for people who don't use Pacho's nightvision, and would stay true to what they do.

Maybe a dim light blue glow, since I'm assuming the blue bulb part is what makes you glow.
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Re: The glow of the Cavebulb

Postby loftar » Mon Aug 02, 2010 9:29 pm

That was the original intention, but the current system makes it unnecessarily hard to achieve that effect on cavebulbs. It is one of the things that I hope to remedy with the new object system.
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Re: The glow of the Cavebulb

Postby Jfloyd » Mon Aug 02, 2010 9:38 pm

loftar wrote:That was the original intention, but the current system makes it unnecessarily hard to achieve that effect on cavebulbs. It is one of the things that I hope to remedy with the new object system.


Well, I hope this will lead to other things being able to glow, and more awesome effects.

...flaming swords maybe?
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Re: The glow of the Cavebulb

Postby jorb » Mon Aug 02, 2010 9:41 pm

Jfloyd wrote:...flaming swords maybe?


Remember what happened last time we tried something like this?
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Re: The glow of the Cavebulb

Postby Potjeh » Mon Aug 02, 2010 9:45 pm

OK, maybe not swords, but flaming arrows and siege engine projectiles would look uber cool.
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Re: The glow of the Cavebulb

Postby Jfloyd » Mon Aug 02, 2010 11:10 pm

jorb wrote:
Jfloyd wrote:...flaming swords maybe?


Remember what happened last time we tried something like this?


Yes. You guys created a silly skill, that was horribly hard to do, and utterly dangerous.
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Re: The glow of the Cavebulb

Postby Pacho » Tue Aug 03, 2010 12:00 am

Dangerous? Not at all, just hide a windchime near someone's wall, pump it full with winds and forget about it.
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Re: The glow of the Cavebulb

Postby Darkren » Tue Aug 03, 2010 12:09 am

If you wanted your own super-high windblade (without the winds getting stolen or used against you), you'd have to keep the chimes somewhere safe; and somewhere safe would usually be somewhere within your palisade/wall. (Come to think of it, caves were probably awesome for that.)

Jorbtar, you guys should consider giving out a windblade instead of a cloak/cape every now and again.
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Re: The glow of the Cavebulb

Postby Pacho » Tue Aug 03, 2010 12:11 am

No, they should consider giving them a windchime with high quality winds in it.

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