Wine Quality

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Wine Quality

Postby Vengeance959 » Tue Aug 03, 2010 3:32 am

I just finished reading the wine's description from wiki and I noticed that wine's quality doesn't increase with time.. I thought it would add realism if wines quality would increase overtime while in a full bottle of wine. I was thinking at least 1+ quality every 2 days or 1+ quality per RL day or In game day this is just my thoughts to add to realism.
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Re: Wine Quality

Postby Granger » Tue Aug 03, 2010 9:36 am

Wine quality is determined by grapes, winepress and barrel quality.

And in case you leave the wine in the barrel for 1 week you'll have nice vinnegar (needed for cheese).
So from a cheesemaking standpoint the quality of the wine improves ;)

And the +1 quality per RL day won't happen, i'm quite sure of that.
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Re: Wine Quality

Postby burgingham » Tue Aug 03, 2010 9:44 am

Similar things have already been suggested quite a few times. Storing wine in bottles and wineracks to have a similar mechanic to cheese would be nice. Depending on where you store it you will get different kinds of wines with different effects, which can be used to make different cheeses.
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Re: Wine Quality

Postby Granger » Tue Aug 03, 2010 12:56 pm

Surely it would make sense to be able to seal the barrels to extend the lifespan of wine contained them (don't seal them to get vinnegar as-is now).


Could make sense that the barrel will then modify the type of wine, but it should not only be a function of location (like with cheese) but

Now heading off-topic

also be a function of the wood used to construct the barrel, eg. able to build oak barrels, pine barrels, etc.

I'm not that sure that loftar is willing to track tree type for all wood products, but in case he's willing to enlarge the memory footprint by the need to carry this information it could be applied to a variety of objects in quite complex and fun ways.

Some random not-thought-through thoughts for stuff depending on wood type used:

different wines through barrels from different wood
lures from different woods attract different fish
chairs with different comfort factors
boats with different speed or storage capacities
different fuel burn speed (tick duration per branch is modified)
or burning temperature (some stuff needs to be cooked hotter or at lower temperature, limiting fuel wood type)
decay soak determined by wood type for objects constructed from timber

This could lead to the incentive to raise quality on different types of trees, not only the kind which grows fastest.
Problem with this is that it would need to be carefully balanced so there will be no ideal path to follow for each object (eg. always build chairs from x, while y is the only reasonable option for houses).

Discuss?
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Re: Wine Quality

Postby loftar » Tue Aug 03, 2010 1:16 pm

Granger wrote:I'm not that sure that loftar is willing to track tree type for all wood products, but in case he's willing to enlarge the memory footprint by the need to carry this information it could be applied to a variety of objects in quite complex and fun ways.

That in itself would not be a problem at all, and I've been wanting to do if for some time (it's just that we haven't planned any actual effects for it; and it is also not quite clear how to represent all the different types of wood visually).

As for wine and its effects, however, I would rather wait to implement such things until I've got a reasonable substance system implemented.
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Re: Wine Quality

Postby Potjeh » Tue Aug 03, 2010 3:20 pm

loftar wrote:it is also not quite clear how to represent all the different types of wood visually

Just like meat. Put a small icon on the board. I guess you could reuse the tree seed icons.
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Re: Wine Quality

Postby jorb » Tue Aug 03, 2010 5:42 pm

I think I'd prefer to reuse the seed solution and do a recoloring.
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Re: Wine Quality

Postby Vengeance959 » Tue Aug 03, 2010 6:44 pm

back on topic: Maybe the wine's speed of quality growth is determined by its starting quality I.E. Q 80 wine increases by 2 quality per day. Q 10 wine increases by 1 Q every two days. Q10 wine that gets to Q 80[long wait lol] still only increases by 1Q every two days.
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Re: Wine Quality

Postby sabinati » Tue Aug 03, 2010 7:19 pm

while i understand the appeal of wine quality increasing over time (realism!), it seems a bit silly that this has been requested so often. your grapes will improve over time, so just make some more :)
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Re: Wine Quality

Postby Vengeance959 » Wed Aug 04, 2010 12:54 am

xD I used search but I did not find any topics that include wine quality improvement no need for links to where it is. [I DID USE THE SEARCH BUTT0N :)]
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