by Granger » Tue Aug 03, 2010 12:56 pm
Surely it would make sense to be able to seal the barrels to extend the lifespan of wine contained them (don't seal them to get vinnegar as-is now).
Could make sense that the barrel will then modify the type of wine, but it should not only be a function of location (like with cheese) but
Now heading off-topic
also be a function of the wood used to construct the barrel, eg. able to build oak barrels, pine barrels, etc.
I'm not that sure that loftar is willing to track tree type for all wood products, but in case he's willing to enlarge the memory footprint by the need to carry this information it could be applied to a variety of objects in quite complex and fun ways.
Some random not-thought-through thoughts for stuff depending on wood type used:
different wines through barrels from different wood
lures from different woods attract different fish
chairs with different comfort factors
boats with different speed or storage capacities
different fuel burn speed (tick duration per branch is modified)
or burning temperature (some stuff needs to be cooked hotter or at lower temperature, limiting fuel wood type)
decay soak determined by wood type for objects constructed from timber
This could lead to the incentive to raise quality on different types of trees, not only the kind which grows fastest.
Problem with this is that it would need to be carefully balanced so there will be no ideal path to follow for each object (eg. always build chairs from x, while y is the only reasonable option for houses).
Discuss?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020