Indestructable Portals?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Indestructable Portals?

Postby johnsmith » Wed Aug 04, 2010 8:11 pm

We have crossroads and Idols that we use for easy transport, along with the charter stone and hearth fires.

So an idea would be for portals as well, until this map is wiped.

The parameters and numbers might consist of:

Must be a village lawspeaker or chieftan of at least a village size of 500 or 750k, limit one or two that may be placed anywhere that is not already claimed in haven.

Only the lawspeaker can destroy and anyone with a password or allowed access can use. and does not require agility.

I'm drunk from the wine, stoned from the hemp, arms are tired from rowing the boat.

Doubt this one will take off but I am bored since the server is down.
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Re: Indestructable Portals?

Postby sabinati » Wed Aug 04, 2010 8:17 pm

so the only difference from a crossroad is that it's indestructible? and requires a password?
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Re: Indestructable Portals?

Postby johnsmith » Wed Aug 04, 2010 8:34 pm

maybe doesn't need to have to be placed on village claim......
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Re: Indestructable Portals?

Postby Dataslycer » Wed Aug 04, 2010 9:01 pm

However there are several faults with the idea.

  • If the Lawspeaker ends up quitting, there is going to be the portal that is going to take up space and the village is without a means of making another portal. This would be a disadvantage should other villages makes free use of it.
  • The fact that it does not have to be on a claim makes it abusable in a few points. 1) A crimial can essentially make a portal out to god-knows-where and surround the house with bricks and a hearthfire inside and simply constantly relocate hearthfire from location, making it virtually impossible to catch the perpetrator. 2) An exploit happy enemy can simply plot down a portal next to your wall and you can't do too much about it because it is indestructable. Combined by the fact that the crossroad mechanism is still quirky as hell, this allows anyone invade anywhere, brickwall or not, making any form of defense useless. Even without it, you can easily place a portal down and an invasion force on the other side ready to be deployed making logistic preparation moot.
  • From the fact that it is indestructable is abusable as well. 1) Some bastard can make a few villages for the sake of griefing people's gate by placing it right in front of it. 2) Indestructable walls is possible if someone is savvy enough to make several throw-away villages by making a box of portals.
  • Portal is too magic oriented and the dev have already expressed that they are steering away from cheap magic effects.
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Re: Indestructable Portals?

Postby johnsmith » Thu Aug 05, 2010 2:34 am

Dataslycer wrote:However there are several faults with the idea.

  • If the Lawspeaker ends up quitting, there is going to be the portal that is going to take up space and the village is without a means of making another portal. This would be a disadvantage should other villages makes free use of it.
  • The fact that it does not have to be on a claim makes it abusable in a few points. 1) A crimial can essentially make a portal out to god-knows-where and surround the house with bricks and a hearthfire inside and simply constantly relocate hearthfire from location, making it virtually impossible to catch the perpetrator. 2) An exploit happy enemy can simply plot down a portal next to your wall and you can't do too much about it because it is indestructable. Combined by the fact that the crossroad mechanism is still quirky as hell, this allows anyone invade anywhere, brickwall or not, making any form of defense useless. Even without it, you can easily place a portal down and an invasion force on the other side ready to be deployed making logistic preparation moot.
  • From the fact that it is indestructable is abusable as well. 1) Some bastard can make a few villages for the sake of griefing people's gate by placing it right in front of it. 2) Indestructable walls is possible if someone is savvy enough to make several throw-away villages by making a box of portals.
  • Portal is too magic oriented and the dev have already expressed that they are steering away from cheap magic effects.




As with Idols and law speaker positions, the portal could be removed once a new law speaker takes control of village just as is the case with villages now. Also Chieftains have access to control just as they do with crossroads.

Make the portal where it is not able to be placed within 10 tiles or something similar to a claim and distances apart. also if a village must have 500-750k authority and possibly tagged with which village it is associated with then it might avoid said issue's as well as limiting portals to one or two. As far as making it easier for an invasion, that's already here with crossroads. Finally people already surround their houses with brick and such. Finally, if an exposed exploit is found, then Jorb the Almighty can make it vanish as he did with the island fortress.


making a throw away village with a tagged portal would be difficult (not impossible) and certainly might prevent people from a waste of energy getting a 750k authority village just to "attack" when again you already have networks of crossroads. such griefing as placing one of these portals in front of a gates also is a reportable abuse that jorb can be contacted about.

As far as steering away from magic, I simply stated til the end of this world, seeing as we already have crossroads, idols, and hearths we make magic jumps with, I would consider we already have magic.
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Re: Indestructable Portals?

Postby murphylawson » Thu Aug 05, 2010 4:52 am

I don't see any use to this idea whatsoever, it adds no real practicality to the game, and breaks the fast travel mechanic completely by increasing weariness. This fails on every aspect that I tend to grade ideas with.
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Re: Indestructable Portals?

Postby Uriel » Thu Aug 05, 2010 6:52 am

-1
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