This feature is still very young ... give it some time to see how it works.
The more you know about how it works ... the better you will know how to manipulate and control it.
Besides It need to be tested for some longer time to see if there are any major logical down sides to it current implementation. (Upset player don't count yet.

)
- Other ground types also invade forests area. Heath or Moor for example. (invade: seems to move inwards for forest area's that lack tree coverages.)
- Forests with to little tree coverages, and no other ground type around it, fall back to grass type. (slowly and random. random -> seems fast at first, but slows down at progressive states.)
- Grass itself will also be replaced by some of the other ground types. (seen with Moor)
Overall I thing its a nice feature.
- Don't know how tree growths is effected by neighboring others ground types. Although pavement seem to be able to completely stop a tree from growing past it first stage. (Rocks to it seems.)
Last edited by mvgulik on Thu Aug 05, 2010 10:43 am, edited 1 time in total.