sabinati wrote:there's no need for that anymore. want hunger? just eat stuff. want fep? feast.
Yup - but I'm starting to miss the old times a little. When I started playing the game, there was this sense of urgency and fighting for survival, at least in the beginning. Newbies were actually glad if someone gave them some bread.
Granted, once you got your production up and running, getting food all the time had to be pretty annoying for advanced players.
But these days, the game is basically forcing you into super-easy-mode. No amount of mis-management, failed planning and slacking off can possibly kill you. The only danger left is other players. And if you don't have any enemies, you spend your days participating in an arms race against an imaginary foe who may or may not invade your town one day.
I know I'm probably a minority here, but i never liked the idea of simply lowering hunger across the board instead of offering alteratives to advanced players.
TLDR: Game needs more challenge, death & drama that's not caused by asshats bullying people for fun.
Pacho wrote:People have no issue gathering massive amounts of food, this would only end in everyone going full active to get as many FEP as they can.
That's why i suggested that the effect doesn't stack with tables. Once you get a high-end table, there's no real benefit to full active anymore.
But until then, you can decide to increase the risk a little for more FEP.