ok, i know this doesn't fit early medieval, but still, it would be awesome for shits and giggles, and i think i have a way to make it work.
use either rocks, but more likely a special type of rock, grind it up into powder, and use wood or metal and string to create Dynamite. When you light dynamite, it has a 50% chance of working like it is supposed to (light it, place it, and run before it blows), a 25% chance of a super big boom (like 5x or 10x what it is suppossed to be, so run very very fast), and a 25% chance of exploding in your hands, killing you
Dynamite can destroy a Wooden Wall segment easily. BUT a Dynamite Bomb (three Dynamite tied to together) can destroy a Brick Wall segment. BUT the down side is Bombs have a 25% chance to work, a 50% chance to make a super really big boom (don't even try to outrun it, you will die tired) and a 25% chance to blow up instantly.
and yah, i'm only half serious...but half is all it takes!
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vikingdragons
- Posts: 389
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- Location: all your base are belong to us
Explosives...
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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loftar
- Posts: 9096
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Re: Explosives...
I do think gunpowder would be more realistic to start off with, though. It would involve at least the gathering and processing of guano.
The main point is that I think explosives and other more advanced crafts should require a more involved crafting system. It's a bit boring to be able to just press a button to obtain it.
The main point is that I think explosives and other more advanced crafts should require a more involved crafting system. It's a bit boring to be able to just press a button to obtain it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Zirikana
- Posts: 284
- Joined: Sat Jan 30, 2010 7:36 pm
Re: Explosives...
I find the idea of "suicide bomber" alts incredibly unsettling.....
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
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Brackwell
- Posts: 169
- Joined: Thu Jul 22, 2010 1:45 am
Re: Explosives...
A bit off-topic but to process the gunpowder you could implement a mortar and pestle system. Using a bunch of ingredients and grinding them into powder for use with other objects and items.
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vikingdragons
- Posts: 389
- Joined: Tue Feb 02, 2010 10:59 pm
- Location: all your base are belong to us
Re: Explosives...
sweet! maybe one day we will have cannons and all sorts of shots for them: like normal shot, grapeshot (gaint shotgun FTW), and exploding shot!loftar wrote:I do think gunpowder would be more realistic to start off with, though. It would involve at least the gathering and processing of guano.
The main point is that I think explosives and other more advanced crafts should require a more involved crafting system. It's a bit boring to be able to just press a button to obtain it.
Zirikana wrote:I find the idea of "suicide bomber" alts incredibly unsettling.....
"A word to the wise ain't necessary. It's the stupid ones that need the advice." -Bill Cosby
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murphylawson
- Posts: 92
- Joined: Sat Jul 03, 2010 10:29 pm
- Location: NJ
Re: Explosives...
Soap making?
Bigzion wrote:Swimming.ForumIdentity wrote:Since cutlery got nerfed, what's a good way to gain LP besides buckets?