I find that keeping low hunger is difficult without resorting to screwing up your stats (cow chorizos anyone?) or tedious clicking (right click tree, left click pick apple, right click apple, left click eat, repeat ad nauseum). Perhaps it's possible to solve this through the introduction of SOUP?
The framework is already in place. While it's obviously flexible at your whim, here was my idea:
Soup is a type of cooking craft (similar to the sausages menu). Numerous types of soups can be crafted, using a cauldron. Some possible examples:
- Gruel: Ground wheat / plain wheat in water.
- Meat Stew: Raw meat & water.
- Minestrone: Raw meat & carrots/veggies & water.
The soup could be held in a bowl (perhaps made of wood or iron) which would hold a decent amount of liquid (0.5 L?). It would function similar to the ingestion of tea/wine/beer, would restore nutrition per 0.1L consumed, and could have varying (low) levels of FEP (In my mind, I saw Gruel as being 0 FEP, a simple source of cheap nutrition, while others giving perhaps 1 FEP per 0.1L. Of course, a ratio of # of ingredients to quantity of soup would be maintained such that soup doesn't necessarily become the easiest/best source of FEP).
Really, the goal in my mind for this proposal was to provide towns and newbies a way of feeding their masses cheaply without carpal-tunnel inducing activity, with the added benefit of providing players with a more diverse selection of food.