Change the game's focus

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Change the game's focus

Postby Brickbreaker » Wed Aug 11, 2010 11:28 pm

I'm in a relatively peaceful village with little threat from anything really. So everything we do is to do with raising quality of everything we have as much as possible... to infinity. I seem to be the only person I know who seems to have a problem with that so I'm not sure if that's what people actually want.
I know I could go off and start raiding noobs.. etc but tbh i'm not that type of person and from my past experiences it's not really worth it, and my village looks down upon that sort of thing.
I couldn't think of many ideas on how I can make it better, but these are what I had in mind

Hunting treasure guarded by some sort of creature
Weekly leaderboards (if you want)
viewtopic.php?f=5&t=8015
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Re: Change the game's focus

Postby Oblivior » Thu Aug 12, 2010 12:10 am

Brickbreaker wrote:I'm in a relatively peaceful village with little threat from anything really. So everything we do is to do with raising quality of everything we have as much as possible... to infinity. I seem to be the only person I know who seems to have a problem with that so I'm not sure if that's what people actually want.
I know I could go off and start raiding noobs.. etc but tbh i'm not that type of person and from my past experiences it's not really worth it, and my village looks down upon that sort of thing.
I couldn't think of many ideas on how I can make it better, but these are what I had in mind

Hunting treasure guarded by some sort of creature
Weekly leaderboards (if you want)
viewtopic.php?f=5&t=8015

Ranking woudn't do this game any good i think the community is now peacefull (some always have to be different)
but image if it was all ranked ,people wil start to kill eachother to rank better then there opponent.
Not to talk about the pressure it wil bring.

I do agree with the fact there has to be more in the world then trees grass and boars, random appearances and rare one's! so people go hunt for them.
Like a mine.
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Re: Change the game's focus

Postby Darkren » Thu Aug 12, 2010 12:31 am

I like the first idea, because it could result in challenging, group-only NPC creatures. The corpses of which should be the treasure; most everything in H&H is realistically player-made. Killing a Lynx should neither give you something craftable a bronze sword or a silver ring, nor something otherwise non-existant like a Lynx Tooth Talisman (in fact, they shouldn't have any sort of container for the items to begin with).

Nevertheless, more emphasis on strong NPCs.
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Re: Change the game's focus

Postby Danno » Thu Aug 12, 2010 4:01 am

I plan to travel a great distance by wagon until I find a good mine. I think that'll be pretty fun, and so shall building a new home in a completely different region with new materials available be. After that's all settled, I assume it'll just be the quality grinding with nothing really interesting to look forward to. I guess you could always learn how to take on a bear in direct combat (both with a weapon and without)... but then you'd be at the end of the line again.
New content would obviously keep us amused a bit longer, but I wonder if there would be anything that could keep things challenging/interesting in the long run... All I can think of is that human players are the best variable for difficulty, but the only way to compete is to try and get superior quality or kill each other. There could maybe be a ranked minigame like chess (your rank and the opponent's rank could be shown in the window with the game or something). Or maybe scavenger hunts for the ancestors... You'd have to build some kind of offering monument, then the ancestors would present a list of items they want. The offering monument would maybe have up to four storage units for each participant/party, and players would be unable to add or take things from their competitors' storage unit. The time limit could be something like 3 in-game days. The winner(s) would get something... worthwhile...
There'd have to be something to mark previously obtained items (anything in an inventory or container) unacceptable for the scavenger hunt.

Though this wouldn't really change the game's focus unless the prize was really something special. I think your ideas would also just be additional novelties, not great changes.
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Re: Change the game's focus

Postby theTrav » Thu Aug 12, 2010 4:40 am

Brickbreaker wrote:I seem to be the only person I know who seems to have a problem with that so I'm not sure if that's what people actually want.


If you believe you are the only person who has a problem with something, then it is not entirely logical to assume that people do not want that thing that they have no problem with...


Having said that, I got bored of the quality grind ages ago, started on hunting, got bored of the hunting pretty quick, started on mapping, got bored of the mapping not quite as quick but about a regional map and a bit into it (was hoping for a fourth level of mapping), did a road construction project, got bored of that.

I'm always in favor of adding more social elements to the game
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Re: Change the game's focus

Postby Gray » Sat Aug 14, 2010 12:26 am

What this game needs is a more developed cartography system wich allows to create large maps and manipulate them with areas of influence.

Then add Kingdom Tools:
taxing systems
more titles like knight, scribe, counselor, king
etc etc

add oceans in map generator, real ships
castles, etc etc

There are tons of things wich would be more enjoyable, right now the game looks like the dark age, with only crap villages wich rise and fall quickly.
There needs to be a power dispute between kingdoms and all.
Just my opinion, of course until it gets there it will take long, but if it does I bet the game will have more player retention.
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Re: Change the game's focus

Postby Brickbreaker » Sat Aug 14, 2010 3:42 am

theTrav wrote:If you believe you are the only person who has a problem with something, then it is not entirely logical to assume that people do not want that thing that they have no problem with...

Well all I meant was I'm the only person I know in the H&H world who isn't liking the quality focus. But ofcourse, I don't know everyone.

Having said that, I got bored of the quality grind ages ago, started on hunting, got bored of the hunting pretty quick, started on mapping, got bored of the mapping not quite as quick but about a regional map and a bit into it (was hoping for a fourth level of mapping), did a road construction project, got bored of that.

I'm always in favor of adding more social elements to the game


I know I could always do something else like go hunting.. then go farming... or go foraging. But my problem is what am I doing all these things for?
And the answer is always, to raise quality of whatever that is. To be honest I wouldn't mind doing the same things for a different purpose, e.g. hunt many bears to get on the leaderboard... or clear stumps for a stump cutter badge or something.
Not that I'm actually suggesting those ideas btw!
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Re: Change the game's focus

Postby VowOfSilence » Sat Aug 14, 2010 2:50 pm

leaderboards feel out of place imo, this isn't esports.
treasures are better, but still feel a bit out of place.

i'm in favour of the suggested dynamic events and social stuff in general, anything that shakes things up now and then.
Like weather and temperature, poison and epidemics, and regional differences.


As for the question "why am i doing XY, anyway?":
I've always been a fan of survival gameplay in sandboxes. If you don't do XY, mother nature is going to kick your ass just like that mob in WoW, simple as that.
Scarity of neccessary resources is also a good reason for conflicts and war.
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Re: Change the game's focus

Postby monsterbrum » Sat Aug 14, 2010 4:35 pm

the minigame thing is cool i think like you make a chess board and pieces, but not a high score system better something that you get you get 0.5 intel or so.
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Re: Change the game's focus

Postby Brickbreaker » Sun Aug 15, 2010 2:30 pm

VowOfSilence wrote:As for the question "why am i doing XY, anyway?":
I've always been a fan of survival gameplay in sandboxes. If you don't do XY, mother nature is going to kick your ass just like that mob in WoW, simple as that.
Scarity of neccessary resources is also a good reason for conflicts and war.


Yeah but it comes to a point where it's simply not survival anymore. It's now all about getting luxuries and higher quality material, I'm now so far away from the threat of death. But I'm not suggesting we turn backwards and make things harder. I'm simply suggesting we stop focusing on getting the luxuries and let the game give us another reason to keep doing the things we do.
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