NEW SKILL: Healing

Thoughts on the further development of Haven & Hearth? Feel free to opine!

NEW SKILL: Healing

Postby Zigaboogado » Wed Aug 18, 2010 7:07 pm

(Please take this into consideration, I worked really hard on this! ^^)

Healing

"Meddddiiiiiic!"

Skill(s) Required: First Aid

The ability to construct expert Remedies, Potions, Serums, and Elixirs.

Incrementable Skill; Healing: Increasing this skill increases your ability to make more effective and high quality Remedies, Potions, Serums and Elixirs.

_________________________________________________________________________________________________________________________________________________________
Obviously, these items would have to be made, I would think a lot would come from trees, Plants, and foraging finds. Leafs, Hemp (Medicinally!), Berries, etc.
(Items would be applied either like Gauze, or like consumables.) This skill/attribute skill would open up another job for villagers. (Doctor, etc.)

Related Items. (Not all of them, I expect there to be more, or even less, these are just my ideas.)

Stamina Draught: Similar to water, it quickly replaces 90% of the users Stamina
Healing Elixir: Quickly restores 75 health points.
Greater healing Elixir: Quickly restores 150 health points. (Takes more to make then the Healing Elixir.)
Learning Remedy: Increases LP gain by 2x. (Made of natural items, which when used, focuses the mind.)
Adrenaline Serum: Increases attack by .5x (Very hard to make, used BEFORE combat.)
Soothing Potion: Increases health regeneration by 3x.
(Maybe something for restoring max health, better then the Gauze? I don't know!)

Phew! I think, I hope! That this is good. Please try and be nice. I worked really hard, and did a LOT of searching through the wiki to make this.
EDIT: Deleted the combat healing. Keep the posts coming, please~!
Last edited by Zigaboogado on Wed Aug 18, 2010 7:19 pm, edited 2 times in total.
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Re: NEW SKILL: Healing

Postby Potjeh » Wed Aug 18, 2010 7:09 pm

Just say no to combat healing.
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Re: NEW SKILL: Healing

Postby Zigaboogado » Wed Aug 18, 2010 7:10 pm

Potjeh wrote:Just say no to combat healing.


Alrighty, I thought so too. It would imbalance the game.
But what do you think about it? Do you think it could become a real thing in the game? :?
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Re: NEW SKILL: Healing

Postby SacreDoom » Wed Aug 18, 2010 7:19 pm

-1, we need more healing methods, but this "elixir/potion-idea" is just annoying :(
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Re: NEW SKILL: Healing

Postby Potjeh » Wed Aug 18, 2010 7:20 pm

Well yeah, a more involved healthcare system would be neat, but we first need a more involved disease and injury system.
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Re: NEW SKILL: Healing

Postby Zigaboogado » Wed Aug 18, 2010 7:24 pm

Ugh, FML. Alright, obviously this idea wasn't good :|
Oh well, anyway.
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