Lately, crime has become more and more prevalent in all parts of the game world. The new additions to anti-thievery (ranging, walls...) have proven far from enough to discourage alts and exploits. So I wanted to ask the devs, what exactly is their vision for how the game will look like once its 'done'? What are the things planned for both thieves and anti-thieves?
Alts are one of the main problems when dealing with thieves. As outlined in some other threads, hiding items with alts, or stealing items with alts, is nigh unstoppable and untraceable. The thief at most loses a single character, and keeps the tons of steel, silk, and whatever else he steals. Even worse, actually training thief-alts is very easy. It takes a day at most, and with a pickaxe and a bear cape, can break into palisades. Sure, it takes a while to break into a palisade, but if the owner of the palisade is not on, what are the chances of him getting on before the deed is done? Also, a single thief alt can steal from many, many houses and towns in a single day and stash them somewhere, before anyone finally gets to tracking and killing him. Thus, are the devs going to implement some way to stop alts, or do they just dont care?
Another annoying thing semi-related to the alt thing is the untraceability of individual items. For obvious reasons, this makes it impossible to retrieve stolen goods. Will the track feature for individual items or something similar be added, or not?
Other than that, jorb mentioned adding even MORE tools for thieves to proliferate. What kind of tools, and will anti-thieves atleast get equal counterparts to fight them back?
Because of all these points, it is currently MUCH more profitable to be a thief than to be anything else. Why make steel through the long and tedious process that takes weeks upon weeks to get a character to max industry, then get all the iron required, make it into wrought, and keep on fueling the steel crucibles for 56 hours, when you can just make an alt in one day, and steal from 5 houses, maybe one bar of steel from each house, or 3 bars of wrought, anything really, in much less time and effort. And then, no one can catch you. Since the stolen goods are given to the main character.
I understand that the devs are free to develop their game as they want. I am not going to order them to change anything, I am just asking to know if this game will be to my liking (being the big carebear that i am). If not, I can just move on to another game, without getting endlessly frustrated in this one.