Clay/Soil Amounts and Shovel Quality

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Clay/Soil Amounts and Shovel Quality

Postby DatOneGuy » Sun Aug 22, 2010 2:11 pm

It'd be neat if with higher quality shovels you could get more hq soil/clay before soil/clay quality decreases.

Eh? Eh?

Example: Typically with/without a shovel you may get 10 pieces of q80 clay before it decreases to q79 (and you have to wait 8 hours for it to replenish).

I propose that with a shovel that number increase by say 5% base or 1 clay/soil, it increases based on quality of shovel, so that the quality of the shovel actually matters for something.
Last edited by DatOneGuy on Mon Aug 23, 2010 5:35 am, edited 1 time in total.
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Re: Quality of shovels mattering

Postby Wirt » Sun Aug 22, 2010 2:17 pm

How about a simple decay, like the Symbel items get? Every time you use it, it has a chance to degrade, when it hits zero, it's gone.
Actually, I'd like that much more for most tools like axes and saws than them somehow affecting the end quality of items you make.
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Re: Quality of shovels mattering

Postby DatOneGuy » Sun Aug 22, 2010 2:19 pm

Wirt wrote:How about a simple decay, like the Symbel items get? Every time you use it, it has a chance to degrade, when it hits zero, it's gone.
Actually, I'd like that much more for most tools like axes and saws than them somehow affecting the end quality of items you make.

Read, words.
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Re: Quality of shovels mattering

Postby Wirt » Sun Aug 22, 2010 2:23 pm

DatOneGuy wrote:
Wirt wrote:How about a simple decay, like the Symbel items get? Every time you use it, it has a chance to degrade, when it hits zero, it's gone.
Actually, I'd like that much more for most tools like axes and saws than them somehow affecting the end quality of items you make.

Read, words.

Imply, disagreement.
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Re: Quality of shovels mattering

Postby mvgulik » Sun Aug 22, 2010 2:26 pm

DatOneGuy is taking about the amount of items you can get before the source soft-cap quality drops down a point.
(Probably works better than "Read, words".)
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"Imply, disagreement."
And what disagreement might that be ?
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Re: Quality of shovels mattering

Postby DatOneGuy » Sun Aug 22, 2010 2:38 pm

Wirt wrote:
DatOneGuy wrote:
Wirt wrote:How about a simple decay, like the Symbel items get? Every time you use it, it has a chance to degrade, when it hits zero, it's gone.
Actually, I'd like that much more for most tools like axes and saws than them somehow affecting the end quality of items you make.

Read, words.

Imply, disagreement.

Learn to read... :|
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Re: Quality of shovels mattering

Postby Wirt » Sun Aug 22, 2010 2:42 pm

Disagreement in what I think the quality of shovels, and tools in general, should affect. I would rather have it define how long you can use a given tool before needing a new one, rather than somehow affecting the quality of resources you harvest with them.
Like, there isn't any more good clay in a given spot if I dug it with a good shovel than if I dug it with a slightly sharpened stick. This reasoning does not necessarily work for all tools, obviously, but I'm too tired to think about every possibility.

Sorry for not making it clear to begin with.

UPD: okay, I should've started with "Yeah, it would, but I don't think that's how it should work". My bad.
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Re: Quality of shovels mattering

Postby DatOneGuy » Sun Aug 22, 2010 3:12 pm

Wirt wrote:Disagreement in what I think the quality of shovels, and tools in general, should affect. I would rather have it define how long you can use a given tool before needing a new one, rather than somehow affecting the quality of resources you harvest with them.
Like, there isn't any more good clay in a given spot if I dug it with a good shovel than if I dug it with a slightly sharpened stick. This reasoning does not necessarily work for all tools, obviously, but I'm too tired to think about every possibility.

Sorry for not making it clear to begin with.

UPD: okay, I should've started with "Yeah, it would, but I don't think that's how it should work". My bad.

Tools should not work like this, if you feel they should go look up previous C&I threads on the matter, it's stupid, and doesn't work that way, the only way that'd work out is if it dind't lower quality.

Oh yeah it'd be fine if I had 1,000 uses from a q100 stone axe, but it wouldn't be fine if after 10 uses it's now a q99 stone axe, fucking terrible.

Again though, take your idea out of my idea thread, it has nothing to do with it at all! Go make a thread if you feel like that about that...
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Re: Quality of shovels mattering

Postby Wirt » Mon Aug 23, 2010 5:05 am

I'm posting in this thread because the two ways to handle tools are mutually exclusive, as you've clearly demonstrated in your example: I'm stating my disagreement with your original idea while providing an alternative.
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Re: Quality of shovels mattering

Postby DatOneGuy » Mon Aug 23, 2010 5:10 am

That's not an alternative at all, since they are exclusive, take it to your own thread, the only thing the two ideas have in common is the word shovel.

I'm proposing that shovels matter more by adding a dimension to them that allows you to acquire more clay/soil from a node, the amount you can gain is dependant on the quality of the shovel, it would take high quality shovels just to get a little more (I'm talking instead of 16 you get 20, it'd take a q80 shovel, something like that).

What you're suggesting is that tools like shovels, stone axes, etc, gradually decrease in quality.


Now where, where exactly, please tell me, is there an overlap besides the word shovel? Where?
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