Scents: Stop with the shit suggestions.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Scents: Stop with the shit suggestions.

Postby JTG » Thu Jul 23, 2009 8:43 pm

As we know, theres a scent system in place. The problem with this is 30 exploration covers around 1-120 stealth. Its a gauranteed kill, So what do thieves do?

They alt abuse
They grief the shit out of you because they think its funny, and don't like you.
They don't even bother using their mains, and probobly never will no matter how many security updates you make.
Removal of alt stashes will just make another secure storage replace said tactic.
People think they know how the scent system works, They really don't and all they do is make more stupid suggestions.
Making alt inventories reachable will cause thieves to start being malicious as hell, instead of being able to get your items, you may find all of them on the ground with materials processed into stuff.

How the scent system works:
Exploration adds a higher % to see a clue. It is never 0%
You get a recheck to whether you see the clue everytime you load an area.
Someone with 130 stealth is detectable in this way, as you can just enter and exit a cabin until you see his clue.
Clues harvested last forever, and you can store as many as possible.
You can harvest clues for hours adding onto the above.
Theres no way to not kill a person you have a clue for unless they log in and fight you, making this retarded.
You get rewarded with an alt kill, and making your main very much vulnerable FOREVER, when thief's murderous main goes on its rampage.

What will happen with the current system:
Alts will never stop being used until stealing is far too costly to even be viable.
Griefing will take its place.
30 more security updates.
When stealing is far too costly to even be viable, you'll see all of the thieves disappear along with a massive chunk of the playerbase, as they get bored of farming and making the same items over and over, with nothing happening. If you enjoy doing repetitive tasks, for days upon days. Then the game will be just perfect for you.


To clarify, you all never know what you are talking about and continually make terrible suggestions. Discuss, this topic with the above in mind, and not with what you've observed, known, or been told about.
Last edited by JTG on Thu Jul 23, 2009 9:08 pm, edited 3 times in total.
User avatar
JTG
 
Posts: 339
Joined: Fri Jun 12, 2009 4:11 am

Re: Scents: Stop with the shit suggestions.

Postby jorb » Thu Jul 23, 2009 9:03 pm

I agree with you in so far as that I don't believe that further repression of thievery is the way to go. Thieving needs to be fleshed out into a respectable, balanced, high risk, but potentially very lucrative, business.

We do, however, have to keep combating tactics which reduce the thievery risk to zero.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Scents: Stop with the shit suggestions.

Postby Rugs » Thu Jul 23, 2009 9:10 pm

I agree with the OP
Rugs
 
Posts: 74
Joined: Fri Jul 17, 2009 11:29 am

Re: Scents: Stop with the shit suggestions.

Postby JTG » Fri Jul 24, 2009 1:12 am

Bumping to hopefully consolidate all theft arguments into one thread.
User avatar
JTG
 
Posts: 339
Joined: Fri Jun 12, 2009 4:11 am

Re: Scents: Stop with the shit suggestions.

Postby Raephire » Fri Jul 24, 2009 2:51 am

jorb wrote:I agree with you in so far as that I don't believe that further repression of thievery is the way to go. Thieving needs to be fleshed out into a respectable, balanced, high risk, but potentially very lucrative, business.

We do, however, have to keep combating tactics which reduce the thievery risk to zero.


A very skilled thief should have NO CHANCE of being detected by someone who doesnt have an adequately high perception, intelligence, and exploration, pure and simple
User avatar
Raephire
 
Posts: 648
Joined: Wed Jun 10, 2009 3:34 pm

Re: Scents: Stop with the shit suggestions.

Postby theTrav » Fri Jul 24, 2009 2:57 am

Raephire wrote:A very skilled thief should have NO CHANCE of being detected by someone who doesnt have an adequately high perception, intelligence, and exploration, pure and simple


To phrase it another way, a thief who had spent as much time grinding his stealth as raeph has grinding his melee, should have the same chance of being detected by a new player as raeph has of being hit by a new player.
User avatar
theTrav
 
Posts: 3464
Joined: Fri May 29, 2009 11:25 pm

Re: Scents: Stop with the shit suggestions.

Postby Colbear » Fri Jul 24, 2009 3:41 am

jorb wrote:I agree with you in so far as that I don't believe that further repression of thievery is the way to go. Thieving needs to be fleshed out into a respectable, balanced, high risk, but potentially very lucrative, business.

We do, however, have to keep combating tactics which reduce the thievery risk to zero.


What if you can only see scents on YOUR property? Or if you had a reduced chance to see thefts that weren't on your property? Right now, the problem as I see it is that there's 3-4 self-proclaimed "sheriffs" running around enacting "justice", so no thief can get themselves "started", as it were, by practicing with little thefts and working up to bigger ones, or whatever. The current way, as I understand it, would be to either make an alt, or to grind up a ridiculous amount of stealth: enough to dodge a supercharacter.

Hunters don't have to spend forever grinding LP by making baskets before they go off and hunt for the first time ever. Instead, they hit little baby animals like rabbits and sheep, and gradually work their way up to low-level foxes and boars, and then mid-level ones, etc, etc, until they're strong enough to punch bears to death or whatever.

Also, obligatory "maybe crafting should have levels to pump LP into, that lets you craft better stuff or something, because right now crafting kind of plateaus once you get enough LP to buy all the skills and then you have nowhere to put them but into the combat/exploration/stealth stuff".
Colbear
 
Posts: 220
Joined: Sun Jul 12, 2009 8:51 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Barkrowler [Bot], Claude [Bot] and 0 guests