Oblivior wrote:After buying the Murder skill that player has the ability to butcher a killed player for Human Meat (Quality depending on Survival and Killed player stats)
Sure!
Oblivior wrote:Butchering should yield allot of LP depending on the Killed player hes stats.
No.
Oblivior wrote:also it should yield a Skull as decoration
wich will add the furniter option :
Skull on a stick :
Human Skull
2xBones
1x Stick
When using a torch on it it can be lighted like a torchpost.
Meh.
Oblivior wrote:Skull Helmet :
Semi good protection (not better then metal)
should look scary.
Cosmetic. Just as long as it looks awesome.
Oblivior wrote:Skull Cup :
Symbal item to put drinks in.
Or maybe just a little boost slightly better then wood not as good as metal.
How about the meat of the person is 2-3 servings of human meat depending on the persons FEP. Ex: 10 of any stats give nothing. 11 gives about .02, 12 gives .04
All FEP rounded down to the nearest tenth. So until the person has 15 of any stat, it give any FEP. This would prevent a lot of alt spamming and only when you defeat someone thats been playing for about a month will give you decent FEPs.