by Wirt » Wed Aug 25, 2010 1:08 pm
While this is a good idea from a purely simulationist point of view, I have to disagree with it from a game design point of view - even as I play a lone wanderer.
Metal, as it stands right now, is only really required for combat - and that's something you wouldn't want to do when alone, anyway. Sure, it's better to do most things with metal tools than it is with primitive ones, but it's not critical. I think metal should stay rare and unavailable to you unless you're ready to spend time finding, mining, working and defending it, or find a group of people to share all these jobs with.
Forgot to note: right now, I'm more in favour of adding simple tools based on bone, glass, antlers and the like as a middle ground between primitive stone-and-wood and advanced metal tools, where appropriate, of course.