Just a quick concept I'd like to get some feedback on.
As we saw with the killing of a murderer today, killing someone accidentally is unfortunately rather easy thanks to the slightly clumsy interface, my suggestion is a skill that follows on from hearth magic. It would allow a murderer, and only the murderer to revive a target he has killed as long as it is done within a minute of the murder, and it can only be done once every 24 hours. The downside of this is it would require an extension to the current death mechanics instead of kicking the player to the login screen, although perhaps it could be fitted into the interface of character select.
Once revived, the murder scent is replaced by a battery scent, and the target remains KO'ed for a normal duration.
Perhaps give it a reagent requirement of 1 silk thread for lore, I don't know.